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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I get errors when patching a clean Mindcrack v8.1.1 server with #1077, and when starting I get the same exception as with #1025 Startup error: Exceptions from patcher.log
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    MindCrack 8.1.1 Client crash in multiplayer

    I'm unable to solve this issue, has anyone else encountered it or have any ideas on how to fix it?
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    MindCrack 8.1.1 Client crash in multiplayer

    Part 2 of stacktrace...
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    MindCrack 8.1.1 Client crash in multiplayer

    Clients are crashing at a certain area of my server. Server restart didn't help, and I checked on 3 machines now (Windows, OS X) and they all have the same crash.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Also getting this exception rather frequently in the logs with #1006 :
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I get this exception after repatching from 1006 to 1025 :
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    [HowTo] easy Witch Spawner for infinite Redstone + Glowstone

    Right but that's the problem: I checked over 20 Witch Hut locations according to Amidst, and none were Swamp biomes. It's possible it could be a Swamp but it seems exceedingly rare, and Witch Huts aren't exactly common in the first place. So I suppose it's technically possible, just highly...
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    [HowTo] easy Witch Spawner for infinite Redstone + Glowstone

    You can't use Amidst to find Witch Hut if you have ExtraBiomesXL, they won't be where the app indicates they should as the biome will be totally different. If you know how to make Amidst work with ExtraBiomesXL though, I'm sure everyone would like to know!
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    [HowTo] easy Witch Spawner for infinite Redstone + Glowstone

    Witches normally only spawn at the witch huts in Swamp biomes, which are exceedingly rare as they don't spawn in any of the ExtraBiomes swamp-type biomes, only in the vanilla Swamp. And even then, they are rare in Vanilla swamps. Finding one can be exceedingly time consuming. However, there's an...
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    5000 eu/t Challenge

    We want 1 Iridium per 18 minutes and on average there is 1 Iridium per 5 chunks. Make a RP2 tunnel bore, 4 blocks wide and 64 blocks tall. We'll need to have it advance 1 block per 18*60/(4*16*5) = 3.375 seconds, which is easily doable. This "generator" will provide the equivalent of 5000 EU/t.
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    How to get Soul Stealing enchant on a Diamond Sword

    Not sure what you mean; I posted this 1+ month ago...
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    How to get Soul Stealing enchant on a Diamond Sword

    Well, the Repair enchant didn't even exist when I made this ;) Diamond sword does more damage, I prefer that plus some occasional repair no matter the cost, but the Thaumium sword is a cheaper option. By the way, even if you manage somehow to get Repair enchant on something else, it only...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Sent you a PM, will update to #886 shortly and check. edit: looks like 886 is eating memory too, with no one logged in: 5 mins after startup: total used free shared buffers cached Mem: 1526544 1513260 13284 0 4048 170396 -/+...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Sure, I had to roll back to #834, but I have a spare server I can redeploy #877 to. I didn't see a PM from you though...? BTW - to repatch to a different version, I need to start with a clean install each time, yes?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Thanks, we updated to #877. I got this exception on server startup, is it your bug or something else? edit: #877 seems to be thrashing my server pretty bad, possibly leaking memory? I run with -Xmx1280M (I realize that's only the heap size) and it's taking all 2G physical and over 1G of...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Maybe I'm dumb and there's a way to do this already, but how can I get the output of '/profile' or other commands out of the client? It's scrolling the top off the chat buffer. I guess getting /chunks c coord will solve that as I can do everything from the server console. BTW, a major major...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I thought so too about the collision box... but, it's not possible to provide even the XYZ of the player when the warning occurs? And I saw the config - I will leave it enabled though as I can just kick people if they are doing something dumb. ;) Can I run /profile c from the console and...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Sure, I'll update to the latest at the next server restart. Would turning off waitForEntityTickCompletion help, for those instances when particular chunk(s) are slow, to keep the entire server from also lagging as much? I see it's noted as Experimental, though. :D BTW, I had someone who...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Neat, I had no idea about those commands. I put the output below of /profile e, from the server console... looks like boilers and some tube/chest setup currently taking too long to tick. Very nice to have the exact blocks with coords to investigate -- thanks for that! I'll check again in some...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    We are having some severe performance degradation after a few hours. After 1-2 hours tps will fall below 20, and users complain of block lag or placed blocks disappearing back to inventory. After ~8 hours uptime overnight, with no more than 1-2 users connected, the server is lagged to almost...