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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I love the modpack. The concept of spatial pylon dungeons are amazing and I am looking forward to seeing the concept continue to develop. I did have a question though. The mod set in the pack is solid, but it feels like it's missing a couple things, automationwise, for a 'tech' mod. Any chance...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yes yes, and next you'll talk about how you only drink dirty water and only eat zombie flesh. And only use bone tools, because metal ones are too good.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Death is part of the game! Losing is fun! The losing should just be because it's my fault, that's all... And there's been plenty of that so far. (Not noticing a creeper behind me when I have a minimap with mob radar /is/ my fault, after all)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I don't disagree with you. I've certainly died and had to start over enough to hopefully satisfy my own blood contribution. I like how the pack is now in terms of game balance. I don't see any compelling reason to make it easier or harder until he adds in some new dynamics to change the game...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Those are some very useful ideas indeed. Thanks for letting me know about this, though I will have to of course alter the strategy to account for not having infinite water and lava. Hahaha.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm willing to learn PneumaticCraft to work up the tech progression tree (even if I feel that the mod was designed more by an engineer than a game designer. Could be worse. Could be GregTech.). That isn't the problem. The mod is at a good level of difficulty now. If I didn't think it was...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    How are you auto-sieving? I have the autonomous activator, but I understood that you'd need a vacuum hopper (which requires obsidian, which means you need either a pick that can mine obsidian or an igneous extruder which requires Pneumaticraft to manufacture), or an Item Collector from MFR...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks for the advice. I'll keep this one in mind.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Look, there's a fine line between 'good challenge' and just tedium. Dealing with ensuring you have consistent food and water supplies takes up a good amount of time already, leaving little time to actually make forward progress. I'm currently in a holding pattern trying to get enough iron to...