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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    more love 4 palindrome please https://www.youtube.com/channel/UC2rJUZrg7Vlg2GVVqcyESsw
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    As said earlier, the beauty of this mod pack is, that it is pushing u to learn how to get rid of the anoying things by automation. Would u rather play something that provides no challenge?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You can't craft a thing with unknown damage value (1% to 99%) in SFM, so only try and error is working. (The output needs an exact damage value. So the crafting result must be at 100%. Starting with 4 bottle should work, but that's try and error.)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just 4 interval triggered crafting lines should work, so three will fail, one will procede. Maybe with non conflicting intervals.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That's the problem, i don't want to check the fill status, before i step on the plate. And i also want a refill at 27%. But maybe u can let SFM try and error with 4 different recipes, that should work.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I tried hours to get SFM to do it, but failed. With the cyclic i managed to automate it in 5 minutes. Just be sure not to try to fill a fully filled camel back (blacklist it), otherwise the assembler will confiscate it. ;)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Like almost all repetitive tasks u can automate the camel back thing too. Use fluid transposer, cyclic assembler and SFM and u only must step on a pressure plate to refill/change camel back. Nothing else to do. And this is the beauty of this mod pack, it is pushing u to learn to automate and...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Did u get this working? I have trouble with the item detection options, nothing is making SFM do the crafting properly. The recipe depends on damage values. Is there a trick i don't see?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is it possible to add ComputerCraft? I would like to set up a kind of turtle powered terraforming in the end game.