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    Tools for Pack Creators

    During the development of Survival Industry, we had a new tweaking tool created. The JavaScript Mod Loader, or JMOD for short, is a tweaking tool that allows extensive tweaking of a game, including creation, modification, and removal of blocks, items and fluids, including recipes, ore...
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    [1.7.10] Survival industry [rotarycraft based tech]

    Yes, you can get the launcher at atlauncher.com; it provides the ability to install instances of the modpack with customization of installed mods. Also, instead of downloading everything in one giant zipfile, mods are downloaded individually, meaning that updates only download mods that have...
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    [1.7.10] Survival industry [rotarycraft based tech]

    Are you using ATLauncher? The pack has not been updated in the FTB launcher for some time. Sent from my SPH-L720T using Tapatalk
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    [1.7.10] Survival industry [rotarycraft based tech]

    Have you turned up any vallozia? Sent from my SPH-L720T using Tapatalk
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    [1.7.10] Survival industry [rotarycraft based tech]

    Ore flowers can only spawn on grass blocks. Actually, that's custom code in si.core that provides the feature. We are aware of the issue; this only happens if you use a broken tool to finish breaking a block that was started using multi-mine. There's not much that can be done, except to...
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    [1.7.10] Survival industry [rotarycraft based tech]

    They just have to touch, it doesn't matter which side is in contact with the block. Your idea may be more efficient with the compost, but it would likely make for a trickier field to harvest. also, remember that the blocks on top will need water blocks at the same level in order to be...
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    [1.7.10] Survival industry [rotarycraft based tech]

    initially, no. However, once you have an autocrafter, an Expanded Redstone pump, and some form of item piping, fresh water should be trivial. A compost block from Vegan Option needs to be touching a farm block. Then, it increases the crop growth rate for that farm block. I usually place the...
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    [1.7.10] Survival industry [rotarycraft based tech]

    Try combining the fertile soil with Vegan Option compost. Sent from my SM-T217S using Tapatalk
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    [1.7.10] Survival industry [rotarycraft based tech]

    Since getting to copper would be difficult, we decided to add recipes to simulate ceramic cookware with flint silverware. That way, the farming could truly come first, and when survival needs were met, it would then be time to begin the industry. I didn't just randomly pick a name folx! :P
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    [1.7.10] Survival industry [rotarycraft based tech]

    Did you check all the recipes for the cooking tools? (Hint hint) Sent from my SM-T217S using Tapatalk
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    [1.7.10] Survival industry [rotarycraft based tech]

    The current version of SI has an extremely long tree decay time; I'm working on tweaking that to something a little quicker, but still lasting at least 1 "year" before the first trees start to decay. It'll be a while before HW compost is ready for grassification. Also, the vein structure has...
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    [1.7.10] Survival industry [rotarycraft based tech]

    The ore in question is the Electricraft ores. For copper, motherlodes spawn somewhere between 32 and 64, as well as between 160 and 256 in mountain ranges (in other words, ore is doubled in mountain biomes). You can see the details about all the ores in Survival Industry in this spreadsheet...
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    [1.7.10] Survival industry [rotarycraft based tech]

    I have decided to migrate Survival Industry over to ATLauncher, in order to focus on that launcher. This decision was reached for several reasons: On ATLauncher, the pack is actually listed; no pack code is necessary for play. Survival Industry's place on the ATLauncher list is entirely based...
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    [1.7.10] Survival industry [rotarycraft based tech]

    If more ore flowers appear, the ore is no deeper than 40 blocks below your level. The more frequent the ore flowers, the closer to the surface the ore is. If no ore flowers spawn, then the ore's at least 40 blocks down, and likely further. Sent from my SPH-L720T using Tapatalk
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    [1.7.10] Survival industry [rotarycraft based tech]

    Survival Industry has an alloying mechanic (called "Backyard Metalcasting") that was also used to replace base smelting. You need to form a crucible from a block of sand and a block of clay, and smelt it to make a fired crucible. Then, you put 1 ore or 2 ingots in the fired crucible, and smelt...
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    [1.7.10] Survival industry [rotarycraft based tech]

    If you mean for things like 3x3 mining and area of effect weapons, you put the tool, and its upgrade material (listed in the tooltip) in the anvil. The anvil will then tell you how much experience the upgrade will cost. Keep in mind this will only work if you put a single upgrade material in...
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    [1.7.10] Survival industry [rotarycraft based tech]

    Hmmm... okay, liteloader is client-only, so if you have it, go ahead and remove it; I must have missed that one in the submission of the server zip. Same for DefaultKeys. As for the creative tab issue, yes, si.core is a very custom mod for the pack, and is required for the server as well as...
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    [1.7.10] Survival industry [rotarycraft based tech]

    What's happening when you try to run it on the server? Are you getting any errors? Did you download the server version of the modpack?
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    [1.7.10] Survival industry [rotarycraft based tech]

    Before you go into Mad Science, I would recommend starting on a reactor; those will provide the necessary power to run some of the mad science tech. After that, here are some suggestions: Applied Energistics would be an excellent start if you want to integrate storage and crafting into one big...
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    [1.7.10] Survival industry [rotarycraft based tech]

    Little known fact: a fire next to a blast furnace heated by lava will boost its temperature even higher. High enough to counter winter. So, when you have a blast furnace, but haven't started smelting HSLA steel, and it's too cold for that lava block underneath to heat sufficiently for HSLA...