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    New Launcher stuck at Preparing

    Bump Same issue, switching from native to jar creates an error. So let me get this clear and out of the way. This is a quite recent problem, curse is aware of it and are working on it? Im just trying to get people the right information.
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Ah, Thank you, I will disable it... Can't have the friends go too easy...
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    So, I am teaching some friends about modpacks and try to give them an "easy" start at the modpack, but I noticed its got that rotting food mod thingy. Now I thought this was the spice of life mod and disabled it, but food kept rotting. I know this takes away some of the survival aspects, but...
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    [1.7.10] Material Energy^4

    Great, so I did not imagine it... Since i posted my "bug" I tried to replicate the bug but couldn't make it happen.
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    [1.7.10] Material Energy^4

    But it went to negative power, Next time this happens ill supply a screenshot.
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    [1.7.10] Material Energy^4

    Great pack, love it, but there is something I would like to add. The MineChem chemical synthesiser (the thing you use molecules and atomns in to make stuff) takes up infinite power and, if given enough, will even go in negative power. This can suck up your entire reactor and still not function...