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  1. K

    32x [32x] JohnSmith Technician's Remix

    The case of the name in the assets folder should match what it is in the mod's jar/zip. Reason: Linux is a case-sensitive OS (Terrafirmacraft is a distinct folder from terrafirmacraft). So if the case doesn't match what the mod is trying to call, the textures don't load.
  2. K

    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    I was mainly curious about the furnace downstairs as there is one upstairs in the "kitchen area" that's powered and available. Additional cyclics or other TE machines would be fine. Whatever you feel will keep balance. Unless a map is shipped in hardcore, client difficulty will take...
  3. K

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It happens from time to time with the ftb launcher (I get that error as well occasionally). Could be a hiccup somewhere in the pipe between your pc and the download server or the download server is experiencing higher than usual traffic. If this is a fresh install, try changing the location your...
  4. K

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Squid spawn in water between y=46-62. A 5x5, 3 deep, with water sources in the corners will work. Place water in the pool when it is 1 deep, then dig down two more. Slabs at the bottom will cause the squid to suffocate. More ink than you'll know what to do with after a while
  5. K

    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    I found a couple minor issues with the new map. In the corner under the "office area," it appears a couple blocks were left out leaving holes in which golems may fall. Also, I'm not entirely sure the point of the exposed pistons so I'm just gonna say aesthetics. On a related note, the...
  6. K

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    No luck, even after changing that line in the config on 1.1.1, entity count is spiking to just over 8k in the immediate vicinity of 4 activators after 5 minutes give or take while I derp about in other areas of my "base" shoveling dust. The remaining 800 entities are a mix of two other...
  7. K

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    While the workaround has already been mentioned, the cause is Ex Aliquo (see here under Additions > Modifiers) --- Anyway, Iskandar, I've been enjoying this pack. Although it is a bit too grindy for my taste with the constant water need (though understandable given the backstory in the HQM...
  8. K

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I noticed the same and it's a quick fix. Change the following line in Lockdown.cfg to false: B:"Disable Quit Button"=true And the quit button comes back
  9. K

    32x [32x] JohnSmith Technician's Remix

    A fix has been added to the repo (it looks like I originally grabbed the wrong file for the glass, or my computer derped and didn't send the first correction to github originally). If you'd like to correct your copy, you have a couple options. It will self correct in the next website update...
  10. K

    32x [32x] JohnSmith Technician's Remix

    Firstly, I got a call today that I have to leave state for work for a few months and will be living in what can be compared to a shoebox. As such, can't take my desktop so this is my last contribution for a while at least until I figure out exactly how much space I have in which to try and cram...
  11. K

    32x [32x] JohnSmith Technician's Remix

    Totally understandable, sir. Thanks for what you've done so far :D TBH, I'm in the same spot, though for different reasons. There aren't any modpacks that really fit my playstyle, though UHS3 (currently indev) just might. --- Side note: early work on Simply Jetpacks (still needs lots of...
  12. K

    32x [32x] JohnSmith Technician's Remix

    If you were referring to the three spatial drives, fixed. We'll just call that a long day at work and multiple working folders mixup... https://github.com/kardain/JSTR_MC-1.6/commit/2bb0f86e2642fb5910688c0c370669939fec0285 AE2 work is paused at the moment. Algorithm has hinted at new blocks in...
  13. K

    32x [32x] JohnSmith Technician's Remix

    Aside from the matter cannon, the missing textures from AE1 are done... Not sure if it was on my end or just mc in general, but had a render issue with the quantum ring. Textures on one side were not orientating properly so took a small liberty to work around it (having the same issue with 1.7.2...
  14. K

    32x [32x] JohnSmith Technician's Remix

    Decided to tackle AE2... since there are quite a bit of shared textures for items/tools that were in AE1, most of it was a breeze to bring over... currently about 70-ish% through it give or take (not counting GUI and GIMP derps). Once this is done, will filter through AE1 and add in some missing...