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    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    and frames my friend, frames are always the thing. i'm not digging(hehe) tinkers tools(kind of like the rest of the concepts. still trying to see how it can be worked cross mod with gencreator which allows building randomly spawnable structures in game. i prefer to find my machines in...
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    Max Power for the Matter Fabricator

    well they're largely garbage at present. but then gregs in "new stuff overdrive" at present so loads of things are in flux. i mean we only had the original fusion reactor for what? .10 versions before it got remade totally? and it seems like while he's waiting for 1.5.1 and the selfsame...
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    Max Power for the Matter Fabricator

    what mithos said more or less. sidenote. supercondensator can output 1 million eu packet (eu/p).quantum generator can output... well anything that doesn't overflow the variable size used to store it's output value. supersidenote: new 1.0.2 gt machine upgrades to use mj make things weird...
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    Max Power for the Matter Fabricator

    well hot dang, at least i for one must now thank you assiduously for doing it then. it gets awfully hairy trying to grasp the changes from the thread itself even when you know what greg said in it, if you don't have his comments darn near bookmarked.
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    Max Power for the Matter Fabricator

    3/27/2013 - MC1.4.7 - 2.90h Beta - http://forum.industrial-craft.net/index.php?page=Thread&postID=106333#post106333 Warning: Don't update to this in important worlds, as it is a beta and could break things. Nerfed the Matter Fabricator to a maximum of 8192EU/t instead of 1000000, unless the...
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    Max Power for the Matter Fabricator

    this , specifically to prevent people using lightning rods in charged ages to instantly generate astronomical amounts of uu instantly. so if you are on the recommended.stable 1.4.7 gregtech then you can pump infinite eu in a tick more or less. new unstable version that got into the 1.0.2...
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    Your Favorite Computer Craft Program Ever

    the keridos collaborative shape builder is soon to incorporate gps and has some experimental session resume support, this in addition to the resupply functions already present. i do quibble with its turn towards needing placement in the corner of an imaginary bounding box which would outline...
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    Alveary automation

    eh reported it, but going back a few pages it seems he trashed his 1.4.7 environment apparently. so unless it can be fixed by changing a language file without futzing the code, i'm not expecting a fix on an official basis, no matter how simple it may be. oh well. thanks for the tip though.
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    Alveary automation

    seem like different breeding paths. in my testing and fiddling with 1.0.2 i have both species at the same time presently. graphically the bees themselves are different, but their names are not. makes command line a problem as both are valid species, but only the first is /give-able. well that...
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    Pumping liquids faster

    argh, you're right on both counts of course. the old multimc instance i had labeled for a dw20 pack had gt added in, and on going back to verify, i'd in fact had rp pump>fluid pipe(just one, which is why i missed it <semi buried> :/ ) to the bottom of a stack of portable tanks(lemmings, but not...
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    Gregtech Configs Guide

    using 1.0.2 ultimate? the uu2bauxite config there is broken as well as a few other things. it's true by default but cannot be turned on.
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    Pumping liquids faster

    have you tried placing a gt quantum tank next to the pump? once you've sucked a small ocean up with no appreciable slowdown you can begin working on moving it elsewhere. also, as an aside, what on earth were ye talking about rp pump not working with kinglemmings stuff? just run fluid pipes to...
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    Alveary automation

    cave serum. got rocky drones? though i've also noticed some serums are easier to get by far from princesses. makes sense given their beedna return difference i guess. nocturnal for nighttime. rainfall for flyer trait. this one always seemed strange to me. also wondering why the version used...
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    Equivalent Exchange has to go.

    erm, methinks thou mightest have meant in peaceful not creative. then again this discussion remains focused on survival mode anyway. have you ever tried getting somewhere in adventure and a random spawn in?
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    more than one IDSU "network"?

    depending on your situation, powerconverters turning eu into mj pumped through tesseracts then converted back on the far end is an option, although by default config, tesseracts would eat 25% of the through, and cap at 100mj each. personally i just increase the through limit and set fire to a...
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    Eloraam has not disappeared. (random half related topics)

    nods. caveats noted and ignored apparently. examples ranging from comparison to DATABASE SOFTWARE not shooters which have the advantage of essentially precomputing and having human optimization passes done, already having noted the cpu bound nature(and lack of multicore development where the...
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    Airships

    afaik the grummdot work was released as incomplete but open to anyone to work from. this http://www.minecraftforum.net/topic/1714114-forge147-custom-smp-ships-and-airships-mod-in-the-same-vein-as-zeppelin-ships-and-boats/ is probably the closest point to begin presently.
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    List of forestry/extrabees bee species/UIDs?

    glad we could help somebody today. cheers.
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    Eloraam has not disappeared. (random half related topics)

    i'd just like to say as to expectations for what hardware to run things.. one chunk is 16x16x255 blocks. that means each chunk requires tracking something on the order of 6 million blocks, before even accounting for block interactions, entities, lighting, texturing, or anything at all else...