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    Dimensional Doors' Rifts.

    I remember the first time a wild rift appeared in one of my worlds, I was wondering why there were so many Endermen popping around outside my little desert base. Then I was on my way to gather some wood and I see a rift the size of an entire chunk and dozens of Endermen. At least I never had a...
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    Dimensional Doors' Rifts.

    You could try setting these both to false in the config. # Sets whether rifts destroy blocks around them or not B:"Enable Rift Griefing"=true # Sets whether rifts create more rifts when they are near other rifts B:"Enable Rift Spread"=true
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    Well... it was bound to happen, Greg is nerfing base IC2

    Personally, my big complaint has always been that it became a total conversion mod, not that it is one. It's easy to ignore a mod you never liked, I've never liked Steve's Carts, heck I've never even really liked generic Minecraft carts, let alone modded ones, they could change the cart recipe...
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    Well... it was bound to happen, Greg is nerfing base IC2

    Yeah, crops are the one thing I still really used from IC2. I used to use the generators in IC2 Classic because I found them to be the simplest method for charging my MPS, honestly I'd love it if someone were to release a standalone mod that offered an improved version of IC2 crops with support...
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    Well... it was bound to happen, Greg is nerfing base IC2

    I'm sure this would annoy me greatly if I hadn't already decided IC2 was no longer worth the hassle. And if I ever actually bothered using wooden scaffolds for anything, which I never saw much reason to do when dirt is free and does the job.
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    Can I add galacticcraft to FTB Unleashed? and why doesn't it have it by default

    I'd actually love to see T-Con support added for the cheese ore, cheese tools, molten nacho cheese sauce, a ham and cheese alloy made from nacho cheese and pig iron.
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    Using RotaryCraft's power for other Mods..

    Ah, excellent then, I'm loving the way several mod authors are taking a cue from mDiyo and adding ingame documentation, I usually play Minecraft when I'm at home offline and it's a drag having to download several dozen wiki pages for each mod I use, especially the ones with a lot of stuff to...
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    Why don't people like IC2 anymore?

    It's not a matter of if at this point, the armour is already in the current dev build of T-Con, and it's slated for a full release by the time a stable 1.7.2 compatible version of T-Con is released, according to mDiyo.
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    Using RotaryCraft's power for other Mods..

    Mounted railguns, I'm digging this idea, I might have to actually look into trying Rotarycraft out, is there an easy to digest guide somewhere? I've looked it over before but it looks so intimidating.
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    Tinker's Construct Weapon/Tools - Simple and to the point.

    You know, I wish there were a Thaumcraft specific modifier that one could add to tools with at least one thaumium part to get an alternate auto-repair. I know it's petty but I just can't bear to cover my tools in moss unless I replace the textures with my own, it's just so... ugly.
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    Why don't people like IC2 anymore?

    Fair enough, just saying if flight and armour that can be repaired/recharged are your main reasons for keeping IC2 Exp around there are several options available at this point in both tech and magical flavours to do the same things with less hassle.
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    Tinker's Construct Weapon/Tools - Simple and to the point.

    Thaumium works slightly differently from paper, you can get up to +2 modifiers from it, but it's not on a piece by piece basis like paper, for tier 1 tools you have to make the entire thing out of thaumium to get +2, so for a pick the most efficient method would be paper binding, thaumium rod...
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    Why don't people like IC2 anymore?

    You can get better armour that covers both flight and being able to recharge it instead of replacing it from Modular Power Suits, and in the dev build T-Con as well now, as for the diamonds, even in IC2 classic that aspect was never worth it. In the time it takes to get the machines and...
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    What mods disable Crevasse & Mineshaft WorldGen?

    That's unusual unless you're digging near an ocean biome, I've never encountered that issue before.
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    What mods disable Crevasse & Mineshaft WorldGen?

    To my knowledge none of the listed mods do, I use all of those and have encountered both, could just be the random number gods hate you, it happens sometimes.
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    Spacetoad is back to modding

    I seem to be one of the few people who actually have always favoured a lot of the things Buildcraft does over similar things from other mods, I've always liked Buildcraft engines more than other power sources, the reason I started using Gregtech back in the day before both Greg and IC2 started...
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    Why don't people like IC2 anymore?

    Nope, the last non-experiment IC2 was for 1.5.2, so your choices are play 1.5.2 forever, put up with the changes, or drop IC2.
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    Mystcraft pages?

    I think there's a creative mode notebook that has all the pages, if not I'm fairly sure either creative or NEI has a tab dedicated to mystcraft pages and you could just cheat in the pages you want.
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    Why don't people like IC2 anymore?

    Simply put, I don't like the direction I see the mod heading in, the old tech tree progressed in a natural manner, you start off taking five iron ingots and a furnace, you make an iron furnace, you use the furnace to cook some rubber and the metals you'll need for the next tier, get your...
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    Spacetoad is back to modding

    Neat, I hope, here's hoping the other half of my first two mods doesn't decide to take a turn in a bad direction and force me to remove it from my game like Industrial Craft.