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    Simple TE3 Dynamo Control

    This is a basic ComputerCraft script that can control your TE3 dynamos. It will monitor the redstone signal strength of an energy cell. If the energy level drops below the threshold, it will emit a redstone signal. Set your dynamo(s) to "high" and they will turn on when the power level is...
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    Tube/Pipe Systems for FTB Monster

    There are a LOT of tubes/pipes in the FTB Monster mod pack. I am looking for a tube/pipe network that works similar to the old Red Power 2 tubes. I know mekanism adds something very, very close to matching what RP2 did, but I am not finding that in the current mod listing. Specifically, I am...
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    Thermal Expansion 3 is boring (actually just RF)

    I planned to make this a very log thread detailing my thoughts on the recent release of TE3. Instead I just want to talk about RF. RF is reinventing the wheel, except this time it's less round and less fun. We already have so many other ways to generate power. As an add-on to BC, TE was...