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    Anti-Material Energy ME^-1

    So I'd have to use Curse to use the HQM pack (which I also liked)? Too bad, because Curse just plain won't work for me. It boots up but just hangs there after loading, never going into the full app. I tried posting on the Curse Voice forum thread for having trouble launching but no replies so...
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    Anti-Material Energy ME^-1

    Can this pack get an updated Forge version by default, please?? The current one being used (13.3.1395) has a fatal error where OSX users experience crashes on startup due to the visual loading screen, but it can't be disabled by a splash.properties file that exists in later versions. It's also...
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    Anti-Material Energy ME^-1

    I succeeded in creating a working multiplayer server for this modpack! It's just a private one for me and a friend, but it'll be great for when we can't use LAN, which is literally all the time. Several mods included in the pack just didn't like being on serverside and had to be removed but none...
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    Anti-Material Energy ME^-1

    Carbon is also quite good, considering that you can make it into charcoal and make a charcoal charcoal charcoal charcoal charcoal factory. Numbers state that every iteration in burning charcoal gives more energy than what you put in (perpetual motion woooo). Though the setup required for this...
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    Anti-Material Energy ME^-1

    Well, this pack is certainly using a Forge version with an animated start, but unlike the version that Trident and Space Astronomy use, this one causes OSX problems and doesn't use a splash.properties file. Maybe I could find a way to change the Forge version this pack uses? EDIT: Updating to...
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    Anti-Material Energy ME^-1

    I'm not finding any splash.properties file. Maybe you could be a little more specific as to which config folder I'm supposed to be looking in? EDIT: Here's the error as it happens right as the splash loader screen stops: EDIT2: I found a splash.properties in another pack, but copying it into...
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    Anti-Material Energy ME^-1

    Hey, I just found out that version 0.1.0 doesn't seem to like OSX users (from current two-person data) but version 0.0.8 does (for me). If anyone is having trouble with getting version 0.1.0 to launch, try 0.0.8 for now.
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    Anti-Material Energy ME^-1

    As for my system, I'm using OSX 7, with Java 1.7_55. Uninstalling Java 8, while recommended, does not help. Oddly, looking closer at the error, it's being caused not by anything from a mod but something in Minecraft's base code. Somehow the splash text renderer is erroring. Forge's fancy loading...
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    Anti-Material Energy ME^-1

    Huh, I'm getting the exact same thing. Launcher says it's 1.8_45 (my latest java version) though the Terminal (and the FTB launcher init debug log) claims it's 1.7_55. Interesting to know that changing the version inside FTB doesn't do anything, though. Also, are you on an OSX system? I'd like...
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    Anti-Material Energy ME^-1

    It doesn't seem like anyone wants to give an answer as to why this is happening. Can I *please* get a response about this?? There is at least one other person with the exact same problem and was also completely ignored.
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    Anti-Material Energy ME^-1

    I'm using version 0.1.0 of the pack, with the latest launcher version, and Java 8 update 45, though Java 7 appears to still be active. Is Java 8 required for this pack to run, and if so, how can I tell my (OSX 7) system to use it? (Whoops, clicked the wrong button, sorry for double post)
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    Anti-Material Energy ME^-1

    I'm having some trouble trying to launch it. The error seems to lie within Pearcel Mod, though the main event seems to be some problem with the loading screen render. Error log:
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    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    Update on my experiences: Things are JUST TOO BUGGY! Even after updating RFTools to 2.70 (I've seen bug reports saying that 2.71 and 2.72 have issues with some dimlets showing up as broken, though I don't know if it's just an NEI error or if it affects in-game things) Minetweaker 3 still throws...
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    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    Pack looks really cool, but there's a few problems that me and my friend found when trying to play together: Putting the SSP world on LAN doesn't seem to work (another computer with Pathfinder can't see the supposedly LAN-enabled world) Server download contains ModTweaker2, while client does...
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Even back in 1.6.4 I still had lag problems. Stuff lagged pretty badly sometimes in 1.5.2 as well in packs like FTB Ultimate. Besides, I've used Fastcraft before and it never seemed to do anything for me, but I suppose there's no harm slapping it in everything I have for the hope of (slightly)...
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    I got the pack working fine with MultiMC, but sadly since my computer sucks I'm not able to run it well enough for me to consider it "playable." Basically chunks stop loading the right way if I set my viewrange to 2 chunks, but at 3 chunks I get enough lag that it impedes gameplay. I'm...
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    I wouldn't think there is anything else you can do other than wait at this point. At least everyone knows that even the pack creator is waiting on this xD
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    *sigh* when will people just stop with this and realize that the update will come out after @Fuuzect is done being with his friends for the weekend. Seriously, who WANTS to do work on weekends? I mean, really? Why can't you just be patient and deal with it? Terrible things have happened in the...
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    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    700+ quests?! Now the only thing holding me back from this awesomeness is the potential mod overload lag... WAIT! ERROR! OH NO!!! Now the pack won't appear in the launcher because the pack file is wrong or something. And yes, I tried removing it and adding it back again. Oddly, this only...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Alternatively, some commandblock use could replace world anchors with personal anchors whenever they're crafted. I wouldn't know how to set that up myself, but all you'd need is 1 chunk at the spawnpoint permaloaded for it to work. EDIT: Dang, somehow I missed three whole pages before posting this.