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  1. R

    Request Suggest mods for creation here

    right you are, though adding a few mods or nerfing some things yourself might make this system a bit pointless, if i have 70 different armours it might make more sense to have a numerical reference to armour defence... further example, the several mods adds lots of armours, i see the only ways...
  2. R

    OpenBlocks - disable Mobs...

    seems there's no dump mob names option, i pushed the "dump" button on everything else anyway and can't find where they're dumped to:/ 1.6.4 maybe too limited for this
  3. R

    OpenBlocks - disable Mobs...

    also can't find this:(
  4. R

    OpenBlocks - disable Mobs...

    thanks, i am/have been trying this on a server so that's no problem... ;)
  5. R

    OpenBlocks - disable Mobs...

    thanks for the response, i've tried that in OpenBlocks, this uses the exact format you suggested, indeed i'm already stopping hecates with this: S:disableMobNames < arsmagica2.MobHecate > i see you're saying NEI though, and thinking it only works on server, so i should input this...
  6. R

    OpenBlocks - disable Mobs...

    can anyone tell me what format to put the list in for disabling mobs from orespawn? i have tried these Orespawn.Termite.name.Mobname, oreSpawn.Termite.name.Mobname, OreSpawn.termite, entity.OreSpawn.Termite.name, entity.oreSpawn.MobTermite, oreSpawn.MobTermite, entity.orespawn.MobTermite...
  7. R

    Request Suggest mods for creation here

    no doubt already suggested but i'd like to see something that shows us how good the armour we wear is in reference to tiers and stuff:)
  8. R

    Ask a simple question, get a simple answer

    as i understand it OpenBlocks kills mobs that are named, they can spawn but immediately "despawn", if i did as you suggested with killall mobname (i'm not sure i can even) would it kill them across all worlds? will it also kill mobs that are in unloaded chunks? former not sure but latter i'm...
  9. R

    Ask a simple question, get a simple answer

    hi guys, hope i'm not being not right posting here as ever... i want to disable mobs from orespawn 164v20 with OpenBlocks 1.2.7. i know you can have them not spawn from the config in orespawn but i want them to be deleted if already spawned;) this is what i've tried most recently for the...
  10. R

    orespawn dimensions - how to remove/disable them?

    update on this, i think i found a way, that is to say it is working so far, here's what i done if anyone is interested (i did notice someone said they'd disabled this function on their server but didn't read how because it's one of those sites that demand login to view:( ... set these...
  11. R

    orespawn dimensions - how to remove/disable them?

    ok, now what?# Configuration file #################### # orespawnarmor #################### orespawnarmor { I:Amethyst_boots_damage_reduce=3 I:Amethyst_chest_damage_reduce=8 I:Amethyst_durability=100 I:Amethyst_enchant_aquaaffinity=0 I:Amethyst_enchant_blastprotection=0...
  12. R

    orespawn dimensions - how to remove/disable them?

    how to do that? 164v20 ;)
  13. R

    Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

    i'm asking for help, i don't see age has anything to do with it:/... and i don't think it's old anyway, seems it was only started a couple of months ago so how long are we allowed to post asking for help after the initial starter? maybe I'm missing the point and I'm supposed to ask elsewhere...
  14. R

    Tabula Rasa/Custom Items discussion (was Longshot Request - hopefuly very simple)

    very interesting, tried and failed at this, trying to implement a simple item on a server. what i fully want to achieve is being able to craft mystcraft pages into something else (for arguments-sake a tennis racket or placeable block with a tennis racket texture). can someone tell me what...
  15. R

    Ask a simple question, get a simple answer

    i did wonder if it would kill my system, but it seems not to have;) at least from the setting up pov i plan to have the minetweaker work "universally" across worlds rather than individually tailored worlds, so that's simpler/faster. although... i've just started the tutorial for the mod...
  16. R

    Ask a simple question, get a simple answer

    muchness thankies for the info, seems i'll be busy for a while looking into this and will no doubt message you when it all goes horribly wrong. :) i do have more than 50 worlds though :/
  17. R

    Ask a simple question, get a simple answer

    not sure i'm asking the right question so a bit of background first: i’m launching an altered version of direwolf20 (v10.0.23) minecraft version 1.6.4, i’ve removed the following mods - buildcraft billund compact solars computercraft den lib den pipes factorization forestry forge multipart...
  18. R

    Morph - Flight seems a bit op..

    ... i did that, so does that mean Morph has been balanced now? i'm using Morph-Beta-0.6.0
  19. R

    Morph - Flight seems a bit op..

    i'm pretty sure that i'm not understanding almost fully 100 percent of the posts preceding my initial suggestion here, i've not read over the last 2 pages so will just go ahead and make the assumption that the title of this discussion has not been relevant for a while... makes me kind of sad...
  20. R

    Morph - Flight seems a bit op..

    i suggest having an XP drain whilst morphed with a multiplier in the config:)