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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @twisto51 First. Only 16 machines in the array are taken into account. Second. Recipes not will be overclocked with LV machines. The behavior of machines in the array as in the game world. Third. Don't worry about the input voltage tier. It is only important to consider a tier of the energy...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanx! It's not finish yet, no walls, no pretty roof :D And I have not decided exactly how lamps will be located. Also in my base the distance between floors is 7 blocks + 1 for ceilings. Height per floor is 8. Power of 2. I'm a perfectionist, hah. Builder's Wand help me a lot. Craft it and you...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've done my setup - 2x Liquid Reactors -> Large Heat Exchanger -> Large HP Turbine -> Large Turbine. All are automated almost - a replacement of rotors is not. Sadly. Some screenshots. A fun fact - it's equivalent (avg) to 64x RTG generators but not infinity of course.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think it's needlessly that a cobblestone was blacklisted for making scrap in GT. Judge yourself. From a cobblestone I can made many items - gravel, flint, stone tools, buildcraft's pipes. And all of them can be recycled. And I have not cheerful yet :) Update. A sandy glass is valid item for...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also you can use microblocks in the Recycler to make a scrap.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    SteelGiant, the fusion is... compound structure. When you over the cursor on the fusion control computer you can see that each LuV energy hatch can take only 2k EU/tick. For Mk II is 4k. For Mk III is 8k. Make some calc: 24576/2048 = 12. You need to connect 12 energy hatches to your cable...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How about NEI and Wiki? You need to build Large Plasma Generator (all is fine it's the turbine) or less efficient Plasma Generator (Mk I/II/III). The math in this case not difficult but English is difficult, hah. I will try to explain. So, you can take any type of the rotor for your plasma...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So stupid... I thought that GT's transformers admit EU only from IC2's transformers. And my setup is.. was such: Anyway I'm in the process of the construction of liquid reactors + the large heat exchanger + 2 large steam turbine (HP and normal): Wish good luck, hah.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I did not find any functional about lenses. The class that implements lenses as cover is empty almost. So, I think that answer is "No, it hasn't any effects". Maybe add a suggestion in GT's github about lenses cover? Let it glow :D
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Anybody can help me with math of Large HP Steam Turbine? I want to know exactly how many EU "contains" in millibucket of HP steam. In this article described common steam (its fuel value is 0.5 EU/mb). I have some calculations. HP Steam optimal flow is just like for Large Steam Turbine, right? I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, in the test world. Spatial IO is friendly to vanilla (and chiseled) blocks but to processing machines not always. Sometimes Spatial IO not write a block, just ignore it (e.g. the Railcraft's multiblock tank). Sometimes it write blocks but after deploing something bad come out (for example...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is it normal that I can treble ores like (chalco)pyrite, cassiterite and other in the QED only with a coal? I think it is unballanced and I am not using the QED but the temptation is great... Hmm, maybe use the coal block instead the coal in QED's recipes? But only with common primary ores...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, it is. Till I have only one pattern in the very simple ME Net (while I'm collecting resources). The ME Net may to use three versions of the recipe in this order: with a charged certus quartz(1), with a pure nether quartz(2) and with a common certus quartz(3). I mean if the ME Net hasn't the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    After programming a pattern on crafting itself with a pure nether quartz the ME Net offers to craft patterns with a charged certus quartz when its are in the ME Net. Yes these recipes are equivalent but I want that the ME Net craft a pattern with a pure nether quartz and nothing else. How to do...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How to get the third achievement from PneumaticCraft? I think its title something like "Black Gold" (I forgot the exact name). R-Click with an empty bucket on the oil give me the oil bucket from GalactiCraft mod - no achieve. I saw in some video that the achievement is given after putting the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I wil try it later, thanx! Also, another reason to turn off timber_axe is durability. Looks strange.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Agr... GT timber_axe parameter is disgusting. Axe cuts only vertical blocks :/ Maybe add TreeCapitator mod? Through this mod axe can cuts all tree. Oh, TreeCapitator needs to change its own config like this (somewhere in tree_and_mod_configs block) gregtech { M:modID=gregtech...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hi guys, so i have a question. I found a vanilla redstone ore cluster and... what? How it was generated? It's possible in this modpack? I'm sure that i didn't change cfg files and that GT parameter DisableVanillaOres is "true". It's normally? InfiTech v.3.1.14 And a mini question. Everywhere...