Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    Today i think we managed to get all testing done before most players started to log in. Even seen some random 20+ TPS, thats kinda fancy :)
  2. S

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I would still recommend build 290, we have tested kinda all builds from that and up, and i would say that 290 should still stay the recommended one. I honestly dont know what build we are running on _right now_ but i think its the 402 build. I guess later today a new stable build will get...
  3. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    Done even more adjusting and testing today. Still not perfect, but its learning by doing. As in "chrashes and lag", the crashes are in most cases just restarts (and when we do restarts if often not just one) and lagissues, are always worked on. Might seem "omg thats stupid" at the time. But...
  4. S

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    We are at the moment testing build 371. So far "so good".
  5. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    In respect of having 50+ players online on a map thats as old as MindCrack itselfe we might have to start doing some testing and tweaks again. Seems like our current setup/configs are getting closed to maxed out. But hey, we wanted testing, and we are getting it so keep it comming! :)
  6. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    It went down real fast again becouse i had to change some configs, and replace a file as nallar said :) Its all good now :)
  7. S

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Just want to point out, that even if there are new builds avalible, 290 is still the recommended one. Nallar havent forgotten to update the post :)
  8. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    Testing on a small small break for now. So just some normal playing and goofing around atm i presume :)
  9. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    Server is atm unstable (that means some down) for testing, should not take that many minutes. The downtime is for the better, fixing and testing :)
  10. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    Yeah it was down earlier, starting on more TT testing this weekend, pluss gonna try to remove more of the bugs around :)
  11. S

    Detecting Full Barrels

    This, routers does the trick. No need for fancy piping etc or overflowdetection.
  12. S

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    As nallar has written in the first post, 290 is still the recommended build. 297 dont have fixed anything as far as i knopw off. However 290 should have most of the stuff that you need at the moment :)
  13. S

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    He is, we tested worldthreading straight away (we kinda are in the frontline of testing for this) and he is given the logs. So stick with 290 for now is my suggestion
  14. S

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    290 also works, but however going higher isnt recommended for now
  15. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    Server updated and maximum slots also updated
  16. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    Stresstest needed! TickThreading added on our main one, we need it tested :D
  17. S

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    The build is starting to get really stable now. Still some "minor issues" to resort. Been testing this for a few days now on a testserver with a few people, and its now almost playable nomatter what you do :)
  18. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    MyTown is now updated with more modprotection and a new ingame interface :)
  19. S

    Private Pack FTB-Craft || Minecraft 1.5.2 || Extended v11.7 || MyTown || No whitelist

    We have done alot of changes on how MyTown chunks are being calculated. What most likely will make people smile is that now everyone has access to the /t new command regardless of what rank/status they have :)