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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Charge it up and right click on the square thing in the maintenance interface with fine soldering alloy wires in your inventory.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well I found out the cause of the problem. Yup I forgot about using the screwdriver to set all my machines to "input from output side allowed". No covers and roboarms are required though. I don't think the interface direction makes a difference in this case, but I went and did it anyway...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Guys I'm having an issue with autocrafting GT stuff in AE in a test world I'm currently messing around with. As shown, the crafting job seems to be stuck and I can't get it to proceed. It's happening with all my GT machines, but the others like charger, inscriber and growing pure crystals are...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey does anyone know if the Extra Utilities bug (the one that was causing the anvil sounds randomly) has been fixed already? ExU has been updated to 1.2.10 as of now.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh...right. Now that I know this I'll keep that fantastic idea in mind next time.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well I'm guessing a cluster of houses perhaps works for me - I haven't actually thought of that before. Tried underground complexes before and got so bored and annoyed with mining out the enormous rooms that I switched to creative and mined it out lol.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well ladies and gentlemen there you have your answer. Thanks for the enlightenment.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    May I politely inquire as to specifics of the integration? I'm just learning the ropes of the rest of AE2 and I'd love to integrate my entire base with it. I'm not home so I can't verify this but off the top of my head I believe you need 6 europium plates for every LuV machine casing you...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Or if you're lucky enough to have found a Nickel vein, mine out the Cobaltite ore (which can be mined with iron). Merely smelting it would give you fantastic cobalt ingots that you can use to forge level 3 picks.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This sounds like a great modpack to play on Jason! I'm probably only gonna switch over from my modded SSP worlds when IT:R comes out though~ On another note, I just finished processing an entire molybdenum vein teehee