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    Does anybody have any info on Thermal Dynamics?

    In those cases (Barrels and partial stacks) I would probably instantly teleport the item, and then play the animation. I don't know, that's a good problem for it. Or, I would use particle effects to substitute for the item prior to teleportation and not even try to pretend that it's the item...
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    Does anybody have any info on Thermal Dynamics?

    Ok. so since my idea spawned a few comments, I'll play along and pretend I'm not just making this up as I go along (I totally am). =-P There are a few things that are considered no-nos in modded Minecraft these days. And most of them can be identified as anything that would make a quarry cause...
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    Does anybody have any info on Thermal Dynamics?

    Here's how I would do it, inspired by the concept of transactions in programming. I would implement teleporting with placeholders. Pipe A is sending from inventory X to inventory Y which is attached to pipe B. Pipe A tells Pipe B to reserve a spot in inventory Y by creating a placeholder item...