Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. R

    [1.6.4] Lost Worlds [alpha][closed]

    hmmmm.. .that is definitely giving me something to think about.... I enjoy the challenging feeling of Crash Landing, and I feel that I'd like to do something challenging, rather than hand-holding, few people like hand holding and I'd actually like to encourage experimentation and exploration...
  2. R

    [1.6.4] Lost Worlds [alpha][closed]

    I've looked into the Aether 2, and it's a bit... twitchy at best at the moment apperently, with loads of incompatabilities so I'm probably nt going to add it
  3. R

    [1.6.4] Lost Worlds [alpha][closed]

    i'll look into that one, but as for the tree thing, I was thinking of the early quests being about limestone (you can multiply your limestone with a hammer, I discovered that fairly early on when I was playing agrarian skies) and in turning in (what would normally be) a tone of it, you get dirt...
  4. R

    [1.6.4] Lost Worlds [alpha][closed]

    alright guys, so, I'm having a little bit of a dilemma: I want to make the first few quests give you limestone and a hammer, and then you have to turn in a bunch on limestone to get dirt, a sapling, and bone meal, but I'd also like to just give players a tree in the poket dimention... any...
  5. R

    [1.6.4] Lost Worlds [alpha][closed]

    I must say, I'm really loving how much feed back I'm already getting, like I said, this is the first time I've ever done anything like this, and it means a lot to me to be getting all this support, thanks guys!
  6. R

    [1.6.4] Lost Worlds [alpha][closed]

    alright, so later on today, I'll be submitting the core of this pack and building an alpha build of the pack, if it get's approved (which if I understand correctly most likely will) I'd love your feed back on it Alright so I'll be working on the quest lines and such for the next quite some time...
  7. R

    [1.6.4] Lost Worlds [alpha][closed]

    I'm not familiar with Mekanism and well, I love pam's harvestcraft, and without hunger overhaul and spice of life, it's kinda pointless to add. Also I was thinking about adding Archimides' Ships anyway. One of the main reasons I want to include the industrial mods is because I love industrial...
  8. R

    [1.6.4] Lost Worlds [alpha][closed]

    Sure! I wouldn't mind at all really, however, it would probably mess with the progression quite a bit, but I'm always up for modifying mods/packs etc
  9. R

    [1.6.4] Lost Worlds [alpha][closed]

    as a new topic, I think that the progression of the pack should be: 1) Ex Nihilo for recourses and food [will probably end up limiting what can be obtained through ex nihilo] 2) dimentional doors to get out of the poket dimention 3) Mystcraft for exploration and perhaps new/harder to get...
  10. R

    [1.6.4] Lost Worlds [alpha][closed]

    hmmmm you do have a point there. I might not add Enviromine, however, I'd like to add that mod that adds tents, however, I feel that even that will be pointless once you exit the first pocket dimention, do to the fact that you would have a warp book at that point. As for the hard core trend, I...
  11. R

    [1.6.4] Lost Worlds [alpha][closed]

    Actually, i'c looked into that, and environment does notchange how temp works accross dimentions, and if it works in vanilla (so accross the nether where time is all messed up) it sould work fine in the pocket dimentions of dimentional doors. I'm thinking of doing temp, hydration, and air...
  12. R

    [1.6.4] Lost Worlds [alpha][closed]

    lol, well I am, however, it is going to be one of those longer mod-packs, and I do like the swiss army packs. But you do have a point with the fact that Mystcraft does add a lot of things to it, but it's really only places, not goals. The point of this pack is to be in that crash...
  13. R

    [1.6.4] Lost Worlds [alpha][closed]

    I'm re-building this pack from the ground up. the list of mods I had was far too big, they all worked together, yes, but id conflicts were everywhere, and it felt rather bogged down. Also, I discovered a mod that would do exactly what I'd like to do, or more accurately, it'd allow me to do what...
  14. R

    hopefully going to make a modpack

    hopefully going to make a modpack