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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That's an audio bug with your headphones and has nothing to do with this modpack. Or in clear words: wrong topic. Sorry if that sounds harsh but even if we find a solution here other people that have a similar problem won't find that solution in currently 474 pages of chatter about complete...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes it worked for me. I have two sheep eggs in a chest ... somewhere ... Can be my memory is playing tricks on me, but wasn't the recipe with 3 drops of experience and one wheat? /edit Nope 3 drops of experience and two wheat. So the recipe is supposed to be correct. @McFrugal the presence or...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Wasn't directed at you for discussion firing but as commentary and information to other players. Otherwise a player might trow his/her managlass into the alfheim portal to learn afterwards s/he does not like the pattern for his/her window ;)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, but managlass is complete seethrough. No 'funky pattern' is obstructing the view out of the window. As good looking as the pattern is I like the unobstrusive managlass more than the higher tier alfglass. Managlass only has a very light tint of blue, otherwise it is clear.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I am at a very big building and the whole floor of my compound myself. The essences and chisel2 combined are a very good combination for building purposes. Throw in a bit of Carpenters Blocks for good measure (fir wood tree farm :D) and you can build awesome looking stuff with minimal resource...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Why would you need a cobblegen? 2 Earth Essence and 2 Fire Essence in a 2x2 crafting grid results in 32 cobble or 32 sand depending on what is the top left of the X-shaped recipe. And since a 10/10/10 earth/fire plant yields 4 to 5 essences every minute or so that's far superior to low tech...
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    [ 1.7.10 ] SIEGED [ JamPacked2 ] [ HQM | Reikas ]

    IIRC there's a patch of water below the lamp of growth downstairs and the lamp is not a full block.
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    [ 1.7.10 ] SIEGED [ JamPacked2 ] [ HQM | Reikas ]

    Thanks a lot ;)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Few problems. Minecraft water does create infinite water sources when on the same z axis. Hydroangeas only works on water on the same z axis. Flowers are swept away by water, so the hydroangeas have to be protected by a block like before. Even if you'd try and send water down in a waterfall it...
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    [ 1.7.10 ] SIEGED [ JamPacked2 ] [ HQM | Reikas ]

    Which is the config where I can turn this feature off? I'm talking about the 'creeper sits on another mob at spawn' not about the spriggan chance. I do not deem bats with ligthed tnt, ghasts with charged creepers on top and similar things as funny. Not one bit.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Further seed quests basically. As far as I remember redstone and glowstone seeds are strong essence, spider and creeper are extreme essence. From a gamers perspective those quests are not necessary. But without these seeds you won't have the plants and thus for instance no redstone to build...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    A highly speculative and dangerous way to deliberately create taint is the wand focus primal. One of its possible effects is creating taint. Main problem is the projectile from the wand core is eratic and causes explosions. It is not unheard of the projectile 'returning to sender' and blowing...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Only the spirit of the player enters the spirit world. The physical body stays behind in the overworld. As such apart from icy needles when using a spirit portal all inventory and gear is wiped. No exception.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah. In my eyes easier means not always better. The easiest piping in my eyes is from Applied Energistics. Version 1 that is, not AE2 like we have in the pack. Hook up everything, everyone and their pet hamster to one single pipe, connect it to an ME Drive (essentially an uber chest) and...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    When your underground lair is done don't forget (if you knew this as it's an overlooked feature) you can turn any carpenters block excluding tiles (the second layer to blocks) into a ligthsource by adding glowstone dust with a shift right click. Dark Damp kinda uneven place with not visible...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The botania Ring of Chordata does not only refresh the air when underwater but adds a nightvision buff and swim speed. The materials are not hard to get at all and the mana usage is neglectable for what the ring does. Other than carrying around glowstone blocks and a pickaxe with silk touch tech...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Not funny in theory but a thread search for "Thaumcraft" (i.e. the simplest possible search) ends up in finding this question with the direct following answer from the pack creator. Your thread searching capabilities are lacking to say the least.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Read again. Understand. @TestyMan answered a small part of the whole question which stripped out of context has a different meaning. The answer was not 'adequate'.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    As much as you like to think you're the smartest person on the internet let me tell you one thing. You are not. As you obviously are unable to read. I asked for a reason why the unloading was allowed to happen playerwise not how the unloading is happening gamewise.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Simple question: WHAT is it you try to accomplish? I personally can not think of an essential reason to unload a chunk full of energy cables. You try to disconnect a part of the energyreceivers that way or something?