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    Some questions about setting up a HTGR from Reactorcraft

    There's also the fact that the fission reactor requires processed and centrifuged enriched uranium. The processors might be unpowered but the centrifuge will eat 268 MW all day long and still not run very quickly. Then there's the hazardous waste to deal with and the neutron radiation from it...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Sorry, I've been browsing this thread for days but I haven't even managed to scratch the surface of what's been covered so far. BRB, installing chromaticraft.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Speaking of, I'd love to see a less cumbersome method for transferring power between dimensions. If I'm running a fusion reactor in the overworld, I would like to be able to transfer some of that power to places other than those exact coordinates in other dimensions (as using the current...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    I think the issue is that the new conversion ratios are great for Rotarycraft level engines but the ReC turbines would produce a silly amount RF. Most people just don't realize the scale of the power increase from Rotarycraft to Reactorcraft since Rotarycraft is made to use huge amounts of...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    I wonder if you could implement the new ratios for the rotational dynamo, magnetostatic, and turbine generator, but cap their generation as needed for balance. I would recommend caps of 3.7 GW for the turbine generator (~6 MRF), and 8 MW for the dynamo (~12.8 kRF). That puts the dynamo in the...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    The only way to get those numbers with a BR is to up the power multiplier to about 300. Any liquid cooled BR (turbines) maxes at 700 kRF/t due to the fixed steam buffer limiting you to 25 turbines. Passively cooled reactors can go higher, but only to around 1-2 MRF/t at the maximum size. I...