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    Mod Feedback ChromatiCraft questions and suggestions

    I am indeed, v8b for all mods I have installed of yours (where applicable: Rotarycraft, Chromaticraft, and DragonAPI).
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    Mod Feedback ChromatiCraft questions and suggestions

    So I'm getting a "Ticking block entity" error from a crystal pylon in my world after updating Chromaticraft from v8a to v8b. It's not much of a problem for me since I can either stay with v8a or destroy the block before updating to v8b. Figured I should say something about it though.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Wait, you're saying that skipping gasoline engines and going straight for performance engines is an unacceptable jump? I tend to use gasoline engines anyway since one can power a boring machine well enough and the decrease in operation time of a performance engine isn't worth the extra supply...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Holy hell, do creative coils always explode when placed by a survival player? One of my Boring Machines got jammed on an AE2 meteorite so I re-rigged my power system to divert all power to that machine. An 8x increase in torque didn't help the jam so I ripped up the last few gearboxes and gave...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    That would be AWESOME! Pair it with the TiCon bounce pads to get self-sustaining "rides".
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Eh, I've done max speed boring machines before and it's not bad at all. You're looking at 1 layer per tick and if you have 4 machines side-by-side it takes up 2 chunks. That means you're generating 2.5 chunks per second. For comparison the mod chunkgen, used to pregenerate terrain, is set to...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Huh, I'd just planned on putting an AE2 interface next to the boring machine.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Pretty sure Buildcraft pipes detonate at 500 items per pipe. A single maxed borer generates 700 per second. Not really practical.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Well, it does make for an interesting challenge to design around.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    In the typical implementation it's not a problem. If you have generators powered by some power source feeding to a single line which you then use to power all your machinery, you probably have some machine which can use the excess power like a boring machine or something. It gets to be a...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Electricraft is tremendously useful with Rotarycraft and for the most part, it's pretty simple to figure out by screwing around in creative. The only thing I really wish was listed somewhere was the resistor codes. Here is an explanation of resistors by @Pyure that gets into the color codes...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Rumor has it that if you feed a machine 50GW, you can get it to perform two operations per tick.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    From the v25 changelog: ReactorCraft: High-pressure turbine can now run on ammonia
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Fair enough. Rotarycraft is one of the most extensive mods out there and you need to draw the line somewhere on what should be included. It's a great mod as it stands so do whatever holds your interest.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    AH! Nether star as the lubricant catalyst and ghast tear as the ethanol catalyst? The fractionation machine already uses a ghast tear for jet fuel production and synthetic lubricant would require a higher tier of catalyst. Maybe just have iron/platinum and drop back to iron/nether star if...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    And of course, gating and progression could be managed through materials used in making the machines and through power consumption. I'm a wary of generating ethanol with this since ethanol is central to Rotarycraft progression and it warrants extra consideration. Maybe give the gassifier a...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    So I've got an idea for "tier-2" production of lubricant (and maybe ethanol too) that would seem to be inline with the Rotarycraft philosophy and style and I don't think it's been brought up yet. Coal gassification is the process of converting coal into syngas, a fuel gas mixture. The...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Alright, thanks. That's what it seemed like was happening. I actually like the mechanic of using fire instead of lava for it. It seems fitting to require periodic replacement of logs or whatever under it until you get to the nether. It's only a short segment of gameplay where that's...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    So has anyone else had issues with the steam engine? The typical setup with a lava source, cooling fins, and water via pump is just overheating and exploding. The engine's full of water, cooling fin oriented correctly, the whole deal. I tried it in a creative world plains biome and got the...