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It doesn't, that was considered an exploit and fixed a while back. And I'm fairly sure heatscars or tots wouldn't work either
The spike thing may work, but I haven't tried it. Too much effort compared to breeding livestock
I've used a 2 pen cow/sheep breeding system a few times, and never had overflow problems.
First pen has 1-3 mating pairs of whatever I'm breeding, and then a chronotyper is set to pull babies to the 2nd pen with a grinder. As long as you only have a small number of animals in range of the...
I don't know why it seems people don't know this trick, species pushing is handy.
The only thing I do different is using a bee house instead of an apiary to push with. Can't be automated, but since there's no chance of mutation it seems to go faster. Usually only 3-4 cycles (if that) for...
I always start with any of the AE stuff I'll need often. First blank patterns, of course, then all of the buses, interfaces, conversion matrices, stuff like that. Then it's basic crafting stuff that I'll need constantly, like sticks and things
What I'm doing is keeping my server at 1.4.7 and playing single player on 1.5.2 (and soon 1.6). Playing by myself, I don't mind resetting worlds more often (early-mid game is my favorite anyway), but I try to avoid too many server resets.
Knowing my luck, if I updated my server then 1.6 packs...
Nope, pretty sure it's 100, I remember needing 1 more connection than I thought I would. It's a limitation of the consumer, not the liquiduct.
I'm about to go check though
Edit: verified 100 mb/t per face
Power converters are more compact (and won't cause lag), but piping in steam is a bit annoying. Every face of the steam consumer can accept 100mb/t (I think), so you need 4 inputs for a 36LP, or 8 (2 consumers) for a 36HP
For MJ I usually jump right to magmatics, since I would be upgrading to them pretty quick if I used something else. They aren't too hard to make early.
An export bus definitely works with the trash can, should work with one level emitter set for the total you want between the barrel and drives. It doesn't have any kind of inventory for the storage bus to work with.
Well, the hammers and plates weren't the part of GT I wanted brought in, but the machines I'm excited for. IC2 feels lacking in machines, there isn't anything above the basic processing line other than throwing upgrades in to speed them up. Now we'll have some more advanced processing (sounds...
If you don't want to wait for the pack update, I'm pretty sure the fixed version of Dartcraft is released already, so you could just update that. And the recipe there is changed to 2 force planks (no more regular sticks from force planks)
Another important case for conduits is if you're using Redstone Energy Cells. Conductive pipes put a constant draw on the cell for some reason, even if they aren't connected to contant-draw machines.
Pipes are certainly better than they used to be, but I still push to conduits as soon as I can.
This wasn't Greg though, he's still only doing backend work.
So it's exactly what some of us wanted, some of the GT stuff is being rolled into IC2, but none of the super-tedious stuff. I can't wait to try it
There are 2 main situations where this method is better than pulsing: massive burst power generation (lots of engines), or engines that need to warm up (i.e. Hobbyist's). A PRC offers a lot of fine-grain control over complex power systems.
You really need to play with it for it to make sense...
Threw together a quick test world mockup.
Basic setup. Magenta gate is the "Empty", orange is "Full". Position doesn't matter, as long as they're different colors.
And here's the PRC program. Note the I/O L on the inputs (cable comes in the left side or PRC), and I/O R on the output (cable...
Parallel works too. For a PRC setup, each gate needs to be set to a different rednet color, and 2 seperate SR Latches would need to be set up in the PRC.
And the PRC should work, I've used the exact setup before. Did it do anything?
Sure will. Easiest way would be to have them connected in series (Engines > REC1 > REC2 > machines), connect the gates to the first cell, and leave them both active full time.
It's definitely complex, but the latch isn't too bad once you try it. The PRC program should be along the lines of S input = "Empty" signal, R input = "Full" signal, and Q output = redstone signal to the engines.
(And it's actually called SR Latch, yay dyslexia)