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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    36 buckets is after heatup. Hmm... I have to check Peppe's numbers again. I don't even think 1 fermenter/4 stills can keep up. *EDIT* Keep up from a cold start, I mean :P
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    Like fuel (derived from oil)? About how many buckets does that take? I'm not set up for it in my live world. I just wanted to do some testing before I try it in survival ;)
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    Thanks, Peppe. I also found this: http://gaming.stackexchange.com/questions/109063/what-is-the-perfect-ratio-of-stills-to-fermenters Some more numbers in there. Not sure how accurate it is, but great for a reference point. I'll have to do some more testing tonight.
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    I tried 2, 4, and 6 fermenters, but didn't try dropping down to 1. Interesting. But wouldn't 2 fermenters and two biogas engines be the same as 1 biogas engine 1 fermenter? Or should I try 3 biogas engines to 1 fermenter?
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    Both. The stills (4 of them) just didn't seem to keep up. The boiler was eating the biofuel at a much quicker rate than it could produce it. I thought 2 fermenters to 4 stills to one 36 HP boiler was the correct ratio, but I guess not. Maybe after it's heated up? Tonight I may try to run the...
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    I'm using a SC tree farm with this test setup to get the saplings for the fermenters. The problem is that even with 6 fermenters, I was still running out of biomass. I'm trying to figure out why. That's why this post :p *EDIT* as far as Power Converters go - they aren't in Mindcrack, so I...
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    I did check ftbwiki.org (I do find it to be the most complete as well) but it doesn't tell you how much energy the fermenter uses to create the biomass. For example: 1 fermenter utilizing water for the catalyst and saplings for the material takes 500MJ to create 0.25B of biomass. Those...
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    Oh, I thought it was just double. I guess I was wrong. So does anyone have the actual numbers as far as how much energy it takes for a fermenter to produce biomass and how much energy a still takes to turn it to biofuel? That would be helpful in determining how many of each are needed...
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    53 views and not one person has any idea what I'm doing wrong? Damn, you guys disappoint me :P So as not to appear as if I'm needlessly bumping this, one thing I wanted to add - I never got past the warm up stage. Is it possible that the problem I'm having is that it takes double the fuel...
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    Biofuel boiler still viable? (Mindcrack 8.3.2)

    Hello all, So I've never actually gone the biomass->biofuel setup before and I was looking for some renewable energy solutions (keeping in mind, I play Mindcrack on a server) so I decided to try my hand at a SC/Biomass/Biofuel/Boiler setup. Now I know I've read here previously that this is...
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    Launcher v2 Update!

    Thank you. I play Mindcrack, but this will help
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    Launcher v2 Update!

    I'm excited about this! Do we have a changelog somewhere that shows what's been added/removed from the latest pack updates?
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    Shaders and NEI Spawn Chunks

    Hello all, I was playing around with installing shaders today and noticed something peculiar. No matter which shader I used, it seems to disable NEI's overlay that shows spawnable areas (The one shown when you hit F7.) Anyone know what might be causing this? Is there a way I can edit the...
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    FTB Pack Comparison

    I didn't mean it as a crack at the list, it was more commentary to slay_mithos's and zemerick not understanding each other. With that said, may I suggest you include this breakdown on the sheet itself? It would be helpful. I wasn't quite sure what the difference between Dev and Beta were...
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    New idea for TE

    Actually there's a very good reason why - because it's not already there in every pack. I play Mindcrack, which doesn't have AE. Not to mention just for the matter of completeness. TE has liquid transport, it has energy transport, why not have item transport as well? *shrug* I don't see how...
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    FTB Pack Comparison

    Public release and public beta are not always completely different things. I think it's your use of the word "public" that may be causing confusion. Public just means non-private. If you say "public release" both the stable and beta versions can be "public releases." Saying stable and/or beta...
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    Thermal Expansion Item Pipes?

    Beetlejuice, beetlejuice, beetle-... oh wait, wrong guy. Seriously, he comes around so often, there's no reason to even try to summon him. Hey King Lemming, care to chime in on this one, please? I think they would be a great complement to TE.
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    RP2

    I read something in another thread that I think is actually spot on - If you want cutting edge, roll your own pack using something like MultiMC. If you want a semi-stable collection of mods and all the work is done for you (ID conflicts resolved, config files created, etc.) but you may be a...
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    RP2

    Not sure, honestly. I just go by the latest news that slowpoke posts here. If there is any information that's more current, I am unaware of it.
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    RP2

    Just because a mod is ready doesn't mean an FTB pack is ready. Between testing cross-compatibility and ID conflict resolution, it will take some time. What I listed was a direct quote from Slowpoke. I think saying that there will be no official 1.5.1 is jumping the gun a bit.