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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So just curious - is this pack done and down for the count? As far as I knew it wasn't complete - there's a bunch missing from blood magic and other mods but I haven't seen an update on this pack in months.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Where can you find Wisp spawners?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've kind of reached a roadblock - I need Auram for quite a few end game thaumcraft items - the only place I can find Auram essence is in the Railcraft goggles which only provide 4 and are a pain to make in any quantity. Is there something added that gives Auram for the purpose of the mod such...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Really...all this time I've been doing it the hard way. -.-
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think my only complaint is the obvious lack of automation in the pack - unless I'm missing something there's no way to automate botania's floral fertilizer production for example. If Steve's Carts were used it might be easier but still not sure. I love the pack but some things after doing it...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've been coding for 15 years ... if you need help I've got time on my hands. I've no imagination for writing my own mod, but more than capable of solving bugs and code errors.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok found the cause of the crash (I was able to reproduce it) - I'll see if I can isolate a fix that's available for it and post the results here. Shouldn't take long - unfortunately I'm unable to adjust the code itself or it would only be a few minutes. EDIT - I've found the error - it's...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Nope - they typically spawn at the very bottom of the ocean in the deeper parts or at bedrock level far as I know.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes, but I also upgraded Applied Energistics as well. I made changes to the following mods: Applied Energistics2-rv2-beta-10 ---> appliedenergistics2-rv2-beta-13 CodeChickenCore-1.7.10-1.0.4.29-universal ---> CodeChickenCore-1.7.10-1.0.4.35-universal NotEnoughItems-1.7.10-1.0.4.83-universal...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I agree with you, though having a little patience is always good. If you will kindly look up a previous post of mine, you will see that I posted a solution that has worked for me. This may well solve your issue, as well as any further NEI lookup issues (I've not had an issue since, and I look...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Sure thing - go into /config/enderzoo/ and edit the EnderZoo.cfg file - look for this line and edit it to false: B:direWolfEnabled=true to B:direWolfEnabled=false That'll do the trick.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Have you tried updating NotEnoughItems and ChickenCodeCore? In a previous post I noted which versions I updated to and have not had any issues thus far since.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Step 1 - Upgrade to Java 8 - it'll help server performance. It's not directly related to your issue but it's a good option for optimization. Step 2 - The crash is caused by Enchiridion - Are you using a Bukkit server or FTB server? Also, having the current version of that mod would be helpful...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    For those interested -- I've been reading on recent issues on the forums with crashes - I also experienced another crash when looking up the recipe for Coal Seeds and Coal itself. I resolved the issue by replacing the following mods -> CodeChickenCore-1.7.10-1.0.4.29-universal with...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    FYI - experienced crashes when trying to look up the recipe for the chisel. Crash logs pointed to applied energistics 2 which I updated from rv2.beta 10 to rv2.beta 13. No more crashes from that particular recipe.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I will play the mod as it's designed so will keep things as they were. I was just curious about the behavior as I had gotten used to cross-breeding the old easier way.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've noticed - was the way crops are created changed? I have a 10/10/10 Wheat and 10/10/10 Carrot and that used to make a 10/10/10 sugarcane. However the best I seem to be able to get now is 5/5/5. Just thought I'd ask - because this makes raising crop stats much more tedious (and it's already...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So I'm sure this has already since been answered but after browsing the threads I didn't see any specific answers regarding this question - The biggest gap I see now in this mod pack is that late game there are very few if any quests for thaumcraft, mekanism and blood magic. I would be very...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    What I mean to say is that some of the chest loot allows much earlier access to technology and such that would not normally be available early on. I've found smelteries which you can tear apart and not only complete quests that would be more difficult but have an early smelting solution. There...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've been playing around with the 0.7.0 pack and have made a stable version of the pack with some tweaks as follows: Removed Enhanced Inventories (Reason - causes crashes when looking up some custom recipes) Downgraded Tinkers' Construct and Iguana Tweaks to 0.6.5 versions (Reason - Quests...