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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Takes care of Lube, Now for Blue Mahoe
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Wisp can spawn "anywere" in a "Magical Style" Biome it's just the way there programmed(From what I understand they follow the same rules as bats(almost)) And Day 2 me and my friends looked at the oil cracking unit, dammit I don't wanna be a chemist....
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    From what I understand Blood made it to were the "Smaller" boilers can't be automated anymore(To get people away from fields and fields of small boilers) Large Boilers can though. And I have too agree with BrickVoid.. the fireworks get really annoying =p
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    UUM is not disabled heh it's just incredibly slow( I haven't used it for smaller items, but my last world I was using it for Chrome/Osm production)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Make the "Gregtech Ore Guide" book, and it will give you better information on how Veins spawn for this pack.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You could try nabbing the newest version off of the IC2 forums, warning though there are a ton of changes between 5.08 and 5.09, the way Fuel's are made from Oil is tottaly different, as well as recipe changes that were made sense Polyethylene is now obtainable.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Trust me my friends are not idiots when it comes to minecraft It is just with 4-5ppl on the server they didn't really have any issues at all, at 20 people though block.flowing eats the server thread, (because of all the chunks loaded Minecraft's fluid handling for this isn't that great...) And...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there a way to temporary turn on Infinite Water again ? I just finished profiling my friends server, and well block.flowing is eating the whole server thread lol (Just want to turn it on to fix the problem, with 20 people on the server he say's it's unplayable)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There is also a Monster Tin Vein near the Tetra/Stib(I swear it's like 4 Tin veins all meshed into 1)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    2 Weeks of Digging just gotta find lead now my stone pick axe count is ridiculous
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you use, Compressed Iron Blocks + Gem Lense for the Presses the actual EU cost of them drops significantly.. I think it drops down to HV era ? (not sure, at work =9)
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    Direwolf20 - Material Emancipation Grid unfinished?

    The Emancipation Grids were never finished, (they were designed to destroy whole inventory's not just reset portals lol)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I got better things to do in a game, then what I do for a living that's is honestly why GT's pipes suck to me.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I like drums because there easy to move around and hold a bunch, makes it a lot easier when your getting around oxygen too make Annealed Copper/Steel in the EBF (I dont' really like Greg's pipe system it just seems so basic compared to other system.)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Might wanna look at the Soil...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    End Bee's will spawn on asteroids through out the End, it's just that it's incredibly rare sense the spawn area is so tiny. Also don't forget you can reset the End thru HEE, Temple Caller is a bit of a pain too find.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you look at the way Greg does his generation config you will see, that the first Olivine entry is for straight "Olivine" that generates in the Overworld. 2nd entry is for mixed variants, which Mixed Olivine does not generate in the Nether, but does generate in Overworld.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is anyone who have updated to v2.1.7 having issues finding tin ? My friends and I all restarted on a fresh generated map for this, we've only found 1 small vein(about 10'ish blocks) of Tin, but are not finding any at all other then that.. Even Tetra/Stib veins seem to be non-existent vs other...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've had better luck finding water shards deeper then high up.