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  1. W

    crushed ice and other fluids.

    I think, especially in the case of the GregTech cells, it's better to think of these things that can be handled in a way similar to liquids instead of being literal liquids, i.e. things like dust, sand, gels, liquid suspensions and granulate.
  2. W

    New Mod Pack Added

    Hey, TheKing4562, they're both SMP packs. In the FtB launcher, go to the "Mods" tab, then click "Filter Settings" and choose "Server" in the drop-down menu. Instead of "Launch", you're then offered a SMP server download.
  3. W

    New Mod Pack Added

    I'm a bit puzzled by the omission of NEIPlugins in the Mindcrack pack, though - it seems to be an oversight (considering NEI itself is in and *some* plugins). I do hope it's accidental and hence a bug...
  4. W

    The new pack + game performance.

    We saw similar issues on our first server world with the Mindcrack pack with some pathological world gen - a 1 chunk wide north-south band of the ExtraBiomesXL Marsh biome (grass intermixed with water), which extended into the ocean as well. Near that band, it lagged like hell. Once we regen'd...
  5. W

    Gregtech good or bad?

    Yep, I like that as well - and hence I'm a big fan of the harder recipes, too. I can see how this is annoying for a single-player game - but on server, it's a lot of fun: With world anchors and a persistently running server, the long centrifuging times are not too bad - instead it gets an almost...