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  1. W

    Problem with MFR tree farm

    The are 2 solutions to your first problem: 1) Edit the config to allow Harvester to harvest to greater heights. 2) Make more Harvesters and place them higher up (be careful with this though, I think some trees can replace it with leaves) Your second problem can be solved in many ways, but it...
  2. W

    Best mining method?

    Not my favorite way to see an auto miner (sounds more like an ore generator to me), but it does solve some issues and essentially does the same as any other miner. I mean look at it this way: What, in essence, does an auto miner do? It takes power and produces ores (and junk and leaves a giant...
  3. W

    Best mining method?

    So does it actually dig then? Or does it just generate the ores out of thin air+power while sitting on a very deep hole? They're different things ;) I don't know much about it either, but I just went through a change log of the MFR beta builds and it does indeed have a mining laser mentioned...
  4. W

    Best mining method?

    MFR now has a mining laser?!?!?!?!?!!?!??!?!!!! I really have to look into making my own 1.5 pack, asap.
  5. W

    I'm sorry to sound impatient, but...

    The thing is many new mods add new world gen. MFR will add puddles of Manure and Sludge, but the thing to look forward to is the world gen added by Natura and Tinker's Construct. And I don't know if any other mods changed their world gen (AE?), but I wouldn't be surprised to see many tweaks and...
  6. W

    Trying to power 3 Magma Crucibles...

    I'm pretty sure copper cable can fully power an electric engine. Remember that it only matters how big the packets are, not how many travel trough the cable.
  7. W

    A REASON to have Roads

    I agree, I also love multi tools that just do everything. That said, for things like Silk Touch and Fortune regular tools are still good. Especially the fact many modders don't like enchants on their tools means they'll probably get removed/fixed at some point. I don't know if Tinker's offers...
  8. W

    Automated Cow Farm, Detecting Adults (Mindcrack).

    I think Steve's Carts might also have some modules/tools/whatevers to do this in the newer versions. I'm not sure if it has though, I've never looked into that part of SC and I don't know if Mindcrack has a version of SC that's up to date with that stuff. I've seen it has cages for mobs...
  9. W

    Ultimate 1.1.0?

    I know the Minechem config has been with Ultimate since 1.0.1, as well as a config of a mod that adds climbable ropes (I'm not sure what it's called, but I remember watching a video demonstrating the ropes it adds xD). Minechem was/is(?) in a very developmental stage so that might also be a...
  10. W

    Looking forward to 1.6

    I'm more excited about what 1.5 is yet to bring to FTB. I'm sure though that mods will have all sorts of cool stuff coming in 1.6, just like I'm actually more excited about what mods are going to bring in 1.5 than what vanilla brings. I'm not super excited about horses, but I have to say I...
  11. W

    IC2 is slowly dying out ?

    I know about the lossless mode on the electric wrench, that doesn't make it a good mechanic or something to like. And don't tell me you never miss placed a block, it happens to all of us and to penalize such a small mistake by turning it into a lottery is just retarded. And MC has "the wrong...
  12. W

    IC2 is slowly dying out ?

    The whole wrench stuff IC2 has going on. Sure we have the OmniWrench (which I love), but that doesn't take away IC2's own wrench mechanics are just stupid. Stuff breaking when using the right tool, that's just lame especially because it's only a problem early game, the time when breaking...
  13. W

    IC2 is slowly dying out ?

    For me the reason to get rid of IC2 would be all its weird mechanics and that would be plenty of reason for me. The mechanics of most other mods make a lot more sense and are a lot more fun in my opinion. More options might be better, but for me the decision is easy if I have to pick between...
  14. W

    IC2 is slowly dying out ?

    It's not just TE that's "killing" IC2 though. Modular Power Suits are an awesome replacement to quantum suits and pretty much any power tool IC2 offers (and Tinker's will also offer good alternatives for tools). Also, Redstone Conduits/RECs make MJ power just as easy to transfer and store as EU...
  15. W

    IC2 is slowly dying out ?

    For me it's definitely true that only GT is keeping IC2 around. I'm quite interested in the whole UE + GT deal KirinDave has going on though. I don't think IC2 should disappear completely from all FTB packs, but I definitely would like to see some more packs that utilize other tech mods as core.
  16. W

    Energized Glowstone = BestLighting

    Me wants 1.5.
  17. W

    Things you are most excited about in 1.5

    What am I looking forward to? Pretty much everything... From vanilla Hoppers and Comparators get me most excited, but Quartz in general looks great as well. In Ultimate the addition of Tinkers Construct/Natura has me interested. Besides that many updates to mods that have been in Ultimate...
  18. W

    Your Kit

    Early game I always have a sword, pick, axe and shovel. My armor is usually a combination of iron/steel/bronze, depending on what I find in villages (so sometimes I won't have a helmet or boots for example). For my tools I usually use stone and only get an iron pick to mine valuables. Once I...
  19. W

    Best way to get power??

    There really is no best power source, someone might have an opinion about a power source but that doesn't make it better or worse. And then there is the stage of the game you're in, in IC2 your first EUs will most likely come from a few generators because most other options need more numbers...
  20. W

    Mod/Item/Stuff Ideas

    I've been thinking and what about a mod with Magnets? They could be used to move things (kinda like RP frames or pistons, so you can attach a magnet(s) to a block(s) and then move them with magnetic forces). You could even make electromagnets which you can turn on/off by supplying power, which...