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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    How would you propose that would happen? Technomancy, as I understand it, allows magic mods to interact directly with tech/RF. TC or CP aren't exactly either, so I'm not sure how those will fit into Technomancy's design intent. EDIT: Now that I think about it, it would be cool if Technomancy...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    I've actually thought of making a texture pack for it. Making a Sphax pack wouldn't be hard - just need to grab all supported mods and create textures for any missing bits.
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    Post-Cauldron server administration and WorldBorder

    Bukkit was standard because it was first, and vanilla servers were (and still are) more abundant, thus it became the standard. Since Bukkit plugins existed and so did MCPC+, no one needed to make Forge mods for server admins. But, yea, I know it's subpar compared to Bukkit, but at least it...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    More awesome changes! Will be included in next version of the pack by default. The included official server IP will be changed to our actual IP:port, rather than our SRV record. Some players were experiencing issues connecting to our server with the SRV address, and, since it's already...
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    Alternative to MineOS

    An OS? We own a box through OVH.com, which lets us choose our distro. For that, we use Ubuntu (but Linux would have worked just as well). I'm by no means a Linux expert. In fact, when we initially bought our server, we chose Ubuntu specifically because it had a remote desktop. However, I never...
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    Post-Cauldron server administration and WorldBorder

    Don't use Cauldron, unless you like corrupted worlds. It happened to us once after a few Forge updates, and it was then that we just stopped using it. No, seriously, I don't understand why people are still using it, unless you're using it for a Forge version that Cauldron has been known to be...
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    Comprehensive list of mods useful for server admins.

    We used it, then got rid of it. Ended up being too clunky. It would not only delete entities, but also things like minecarts and whatnot, which is BAD for servers with Steve's Carts or other mods that add entities that need to be persistent. Although, Lag B Gone does allow you to set a blacklist...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Added recipes for overgrowth seed (Botania) and green heart canister (Tinkers Construct). Added green hearts (Tinkers Construct) to dungeon loot at a rate of 1/100. These changes are live on our official server, and will be included by default in the next modpack version.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    1.3.2 is now available on the launcher. 1.3.1 was skipped. No difference.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Version 1.3.1 *should* be available on the launcher now. I submitted the update yesterday, and was approved. It's not super important, but I would recommend updating to avoid potential crashes with EnderIO/Mek8. Here's the changelog: 1.3.1 - Updated EnderIO to resolve conflict with Mekanism...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    We will be applying a hotfix (1.3.1) in the very near future to fix a few things that slipped past us (updating a major mod to a new version is never perfect =P ) Nothing major, but we wanted to address them sooner than later.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Suggestion - a Thaumcraft omniwrench wand focus.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Are you crashing as soon as the client launches, or when you attempt to login? That crash report points to Draconic Evolution, which shouldn't be related to the game being in full screen. If anything, try removing the mod CustomMainMenu.jar btw, the server will be updated today at 5p. I also...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    1.3.0 is now available on the FTB launcher. Please read the instructions in the original post before updating!!!
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Updated to 1.3.0! (Awaiting approval at time of this post) Announcing our update a little early this time because I want people to have plenty of time to PREPARE existing worlds for the update. You MUST follow the instructions in the OP before updating to 1.3.0. If you don't, you risk...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Ours does =) Add our pack to the FTB launcher using the code "Rebirth" We are updating it soon, as well, which will include the new mana stuff, and should be available sometime next week.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Awesome, this will help for sure. I will put a notice out to my server to perform some of these steps, and prepare myself to refund any lost items as a result. I will also include a warning when we release the update for server owners to give their players ample time to remove pipes and clear...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Yea, there was some issues regarding wither skeletons in the nether in the past with EnderIO. At the time, that version which we updated to, that was pulled, claimed to have fixed the issue, but did not. We eventually just changed a config option on our server which disabled altogether what...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    I'll have to double check, but I'm pretty sure Mek 8 doesn't add anything that would demand a world reset. It doesn't add any new ores. As long as Mek 8 uses the same item names as machines from Mek 7, then everything should be ok. I will be compiling the pack tonight and testing it on our test...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    We will be pushing a MAJOR update over the weekend. Here is some of the things that are planned in this update to 1.3.0: Mekanism 8! Woo hoo! Lasers and reactors! Several other mod updates that were necessary due to Mek 8. Several configuration changes, especially with Minetweaker, to further...