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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Pack is now updated on the launcher. Come and join us!
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    There are currently no quests available, HQM was removed from the pack. CustomNPC quests will become available soon.
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    Open Server Rebirth Gaming | Direwolf20 1.5 | 24/7 | PvP | MyTown | Econ | No Lag | TS3

    The rebirth pack has been updated, we're just waiting for launcher approval. Official server is up and running.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Update: V2.9.9 awaiting approval on the launcher.
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    Open Server Rebirth Gaming | Direwolf20 1.5 | 24/7 | PvP | MyTown | Econ | No Lag | TS3

    LONG TIME since we've had DW20 up! We now have a DW20 server up and running. Come check it out!
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Updated to 1.3.4! This update is just bug fixes. Chisel has been updated to resolve a client-side crash when certain Chisel blocks were placed. All core mods are now included by default. This should resolve an issue with QMX not being able to grab its dependencies from what appears to be an...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    We usually don't include the mods in the 1.7.10 folder, as to allow mods to grab their dependencies on their own. However, it seems that qmx's dependency repository isn't reliable, so we will be sure to fix this with the next update. For now, try grabbing it from here and dropping it in your...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Livestock trade-pack model done! Yea, it's pretty big, but we will be configuring things to make them work for our pack. Some of the recipe overhauls may be disabled... I have an idea of how I want things to be crafted using TiC and Flaxbeard's only (smithing armor, forging tools, etc).
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Came across a mod called Hungry Animals that causes animals to poop, and, if they poop too much in confined areas, disease outbreaks can occur. So, yes, Steve could very well die of dysentery! Edited OP for organization.
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    RC/ReC/ElC/CC Policy Changes

    RotaryCraft: The new GregTech. A mod everyone hates and no one uses. Reika. Just stop. Please. Do you seriously expect people to follow these rules ON TOP of any other rules that might already apply from other mod authors? Have you ever created a modpack? It's a lot of work, assuming the author...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Just had an idea for the name of the pack - Trade Winds.
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    So, last night, I was talking to the dev of the trade mod, Coolmanzz2, and he said it would be possible to implement a livestock tradepack. The way this would work is a map maker can assign a tradestation as a livestock station, choosing pack ingredients as well as an animal. Then, when a player...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    This is actually a reallllly neat mod! I will give it a go, for sure. Now if there was only something similar for animals... I had an idea of semi-restricting farm animals to plains biomes, where they would die out in deserts and cold biomes, and not produce as much meat/feathers/etc in...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Don't get me wrong, I love exploring and pillaging as much as anyone else, but spending a whole week on just vanilla Thaumcraft research is bleh. The new quests are still WIP, though, so any input is more than welcome.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Try connecting with 198.27.81.216:8008 Some users have experienced problems with our SRV record (rebirth.rebirthgaming.org). We intend to resolve this issue in the next version of the pack by removing the SRV from the server list, and just including the raw IP:port. Not sure why it happens...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Yea, I know COFH can handle ore gen... oh, yea, I think it has biome restrictions. Can COFH restrict plant growth to certain biomes? I don't remember there being that option.
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    A test server is online. Our forums are online to accept bug reports and feedback. More details here, such as how to install and server info: http://rebirthgaming.org/forum/tradewinds/5/ SCOPE: This modpack will focus on a travelling trader theme. You will be able to travel the world by foot...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Yes, the whitelist has been removed. Also, you are right about the quests. I wouldn't call them OP. More like 'We expect people to know how to use TiC, BM, AE2 etc by now, so we aren't going to make a bunch of quests that teach them those mods." Our quests are being designed to help people get...
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    Minetweaker and modtweaker. What ways do you use it?

    Look into INPureCore. It lets you remove items from NEI. We use it to remove the pages upon pages of microblocks. You can tell it what to remove and not remove. Pretty neat for clearing clutter.