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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Search exists for a reason. Please, please search the thread or scan the last few pages before asking questions. The deep dark issue is known, a config was not changed to 100 or -100 as was needed so there is a mismatch. If you want to try to fix it yourself before the next update read back /...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I searched and didn't find one. Anyone have a small server for this pack? Like 1-3 people that wouldn't mind another and aren't too far in yet. I've never played with co-op on a server, but it almost seems necessary for this pack. I'm 33 and play casually but frequently in the evenings U.S...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    The book about the spatial system already has a list of mods you can't use in the spatial areas.
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    So, I quite like this map, and the areas and overall design is nice. Everything isn't totally symmetrical, the storage area is nicely, minimally junked up as is the unfinished area. But the starting area has always kind of bugged me a bit. It is nice, but distracting--too many conflicting...
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    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    1.08 is pretty borked. Things are left in and on that shouldn't be. As a result, a lot of the quest stuff doesn't seem to work right, including factory upgrades. Panda said he submitted 1.09 though, so we might just have to wait for that.
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    With the mint disallowed, is there a way later on to repeatably earn more coins for pay to win repeatables? I am not far enough yet, but I was kind of looking forward to making a mint and producing coins later on once I had minechem set up for renewable gold production. It seems pointless to...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    It would be nice if some of the non-renewable mod items, like the metalurgy ores, were given recipes. I think you said you can't add more minechem recipes through minetweaker, but just some crafting table recipes using the chemicals for such things would be nice. I think something that really...
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    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    The problem is that I can't get the cyclic assembler to make obsidian. Neither it nor the workbench recognize the water + lava + pick as a valid recipe as far as I've tried, so you can't set up the schematic. Is there some other way to do obsidian with the assembler that doesn't use that recipe?
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    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    Yes, I have asked before, but this is a major pain for me. What is the "expected" way of producing obsidian? I am able to do so only manually. I am getting very tempted to just forgo the no machine rule and make myself an extruder.
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    Ask a simple question, get a simple answer

    I'm trying to use thaumcraft golems to stock 80 of an item, but they seem to stop when incremented above 64. Using 2 slots at 40, for example, doesn't work either and only keeps 40 stocked. Is this a known bug (should the increment stop at 64 and doesn't maybe), or is there something I am missing?
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    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    This. I am in the same boat, I can't think up another way to get obsidian besides the manual method and since buckets of water/lava don't stack... It would be great if someone can enlighten us.
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    [NOW PLAYABLE] The Abandoned House 2 [Jam-Packed] [145+ Quests] [Dungeons, Tech, Bees, Magic]

    It would be nice to have harvestcraftwaila added to fix all the waila plant stuff Also, the neiaddons you have isn't the lastest (don't know if it matters, just caught it by chance when grabbing the above out of ag skies mod folder)
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    [NOW PLAYABLE] The Abandoned House 2 [Jam-Packed] [145+ Quests] [Dungeons, Tech, Bees, Magic]

    "pretty bad reward" Manyullyn binding, cobalt pan, ardite arrowhead, steal knife blade. You know you can remelt those right? Suddenly you get a manyullyn pick and skip everything else. There is also a "bad" one that gives 16 obsidian, bookshelves, and moss stone. That is pretty dang useful...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I find the environment mod quite annoying. The idea behind the mod fits wonderfully with this pack, and in the beginning it works pretty well to add to game-play but there are some serious flaws IMO. First is the rate of fluctuation: when compared with hunger it is simply too rapid and nagging...