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  1. gattsuru

    before I put this this in a bug thread... BC lasers

    Basic BuildCraft engines have stable efficiency unless their internal storage caps: it is power output frequency that change. Same for Forestry Engines. For most people, cycle frequency doesn't matter terribly, and won't effect efficiency significantly. ((There are rare cases where it is...
  2. gattsuru

    Ask a simple question, get a simple answer

    SolarPanels under HarderRecipes set to false will prevent GregTech from removing the normal solar panel recipe. SolarPanels under GregTechRecipes may do the same, or it may only remove the more complicated recipe. DistillationTower under GregTech recipes will prevent the Distillation Tower...
  3. gattsuru

    before I put this this in a bug thread... BC lasers

    Forestry's Multifarm machines are set to have no passive power draw. Other than that, yes, you'll want to have discrete networks, or assume 1 MJ/T idle draw per machine.
  4. gattsuru

    Ask a simple question, get a simple answer

    As long as it has hydrogen input, it should work fine -- I've run it while scurrying around with naught but a face mask and canned air. You have to set the electrolytic separator to dump O2, though, since that device can't output both at the same time and I can't get it to fill any useful...
  5. gattsuru

    Ask a simple question, get a simple answer

    Calclavia MFFS doesn't use Forcium, and has some RedPower-frame-like capabilities, but is closed-source. The other one, Minalien-Searge, has Monazit and Forcium, and is open-source.
  6. gattsuru

    ME Network power

    If it worked in a small configuration, then it's not due to compatibility issues. The system's consuming somewhere on the order of 750 AE Energy per tick, about equal to 15 KJ/t. What type of battery boxes are you using? The smaller ones may not be able to put out energy that rate: you'll...
  7. gattsuru

    ME Network power

    What version are you running? Applied Energistic's 1.6.2 version temporarily lost UE compatibility from rv11.d until rv12.a.
  8. gattsuru

    Combustion Engine Cooling problem with AA

    Sorry. For most people and for any imaginable circumstance involving combustion engines, all that matters is that the number of inputs times the throughput per input (with water, 25 mB/t from an Aqueous Accumulator, or 100 mB/t from a full tank) compared to the consumption rate. For very...
  9. gattsuru

    Combustion Engine Cooling problem with AA

    I stand corrected after some testing: throughput for water is the same regardless of the liquiduct mode, at 100 mB/t when transporting water. With the above caveat, it ends up being a 17 engines to hit 102 MJ/t and thus 102 mB/t. The typical behavior you'll see is all of the engines running up...
  10. gattsuru

    attempt to index ? ( a nil value ) :3:

    m = peripheral.wrap("left") m.clear() The nil error comes from this point. Redstone Alloy Wire does not count as a peripheral, nor require any sort of wrapper, and attempting to wrap an invalid block returns a "nil" value, which can't do anything. If you need to change redstone states near a...
  11. gattsuru

    Combustion Engine Cooling problem with AA

    Aqueous Accumulators can produce half a bucket of water every second, roughly equal to 25 mB/t. Combustion Engines at full operating temperature consume 1 mB/MJ, and thus their water consumption rate depends on fuel. At maximum, they will consume 6 mB of water per tick per engine. The tricky...
  12. gattsuru

    before I put this this in a bug thread... BC lasers

    Nothing newer than the Redstone Update to vanilla. The idea is to exploit the known rate engines or autarchic gates (one stack every 26 ticks for combustion engines at blue status, one item a little more often than twice a second for autarchic gates) extract items from the attached inventory...
  13. gattsuru

    before I put this this in a bug thread... BC lasers

    Hence the necessity of the AND gate, which leaves enough spare conditions for a redstone latch/reset. But that's ridiculously complicated and expensive for what it does (not to mention the several diamonds involved in the assembly table), so no one's going to bother with it.
  14. gattsuru

    before I put this this in a bug thread... BC lasers

    Eh. The inefficiency isn't that big of a deal. Even with TE Redstone Energy Cells, folk let a massive amount of energy go to waste because boiler efficiency doesn't give a damn; and before Thermal Expansion it was pretty much a given that you'd send more energy into the aether than actually...
  15. gattsuru

    before I put this this in a bug thread... BC lasers

    Before Buildcraft 3.7.1, Conductive Pipes were heavily lossy, and prone to explosion. In 3.7.1, that loss and any risk of explosion was removed, but instead pipes have a maximum energy transfer rate, and each device drains a specific amount of energy even when not running. For most machines...
  16. gattsuru

    Ask a simple question, get a simple answer

    GregTech adds a rubber hammer as the cheapest tier, and while it doesn't last long, it's a good deal easier to get than tungsten-steel. 120%, in a version 3.11 downloaded recently.
  17. gattsuru

    list of Gregtech changes and configs?

    The default settings for more recent versions of GregTech disable several Recycler recipes. -Through EasyMobGrinderRecycling : Arrows, Bone, Bonemeal, Rotten Flesh, Silk, Egg. - Through EasyStoneRecycling : Sand, Sandstone, Glass, Glass Bottles, Glass Pane, Furnaces, Potions, Stone, Stone...
  18. gattsuru

    Ask a simple question, get a simple answer

    You can make plates with a rolling machine, or with any hammer (although the hammer is less efficient). Disabling it should be under DynamicConfig, with the lines : platesneededforarmormadeof platesneededformiscmadeof platesneededfortoolsmadeof
  19. gattsuru

    How do you beat the circular dependency in Unhinged

    You can make plates through using a hammer and two ingots -- the rolling machine is more efficient once you've got the infrastructure, though. As for playable... you're on GregTech.
  20. gattsuru

    Liquiducts

    Thermal Expansion conduits and liquiducts can't recognize "bottlenecks" : the network only knows about the input and output connections, and total number of blocks in the network. It roughly approximates pressure, with the internal reservoir of the liquiduct network (determined by liquid type...