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    Move a quarry when it's done?

    Make sure you use at least an iron pick to break it or else you will lose the quarry.
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    32x [32x] JohnSmith Technician's Remix

    The sprites you mention are I believe are either the newer items from IC2 (which we haven't got around to texturing yet), or MFFS, which also doesn't currently have support, although the current pack shouldn't contain any textures for the latter, so I'm not sure why they would be showing up as...
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    A Plea To The FTB Crew

    Just download Multi-MC and use the "Import FTB Modpack" Function, as that has an offline mode. Anyhow, I agree that there should be an option to run the launcher offline, as the Vanilla MC one has that option.
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    Thaumcraft 3 has been released!

    Just thought I'd let everyone over here know that Azanor has released his long awaited Thaumcraft 3.0 over at the MCForums :D . FYI it's for MC 1.4.5, so it won't work with the current version of the FTB pack.
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    Buildcraft Quarrys Not Working

    Redstone engines only output like 0.01 MJ, and can no longer transmit energy through pipes - the only thing they are really used for is wooden pipes (to pump out items or liquids), or pumps. In fact, maybe they should be renamed to "Pipe and Pump Engine" as I've seen a lot of confusion...
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    RailCraft Steam Engines

    I believe that they will also explode if the internal capacitor (energy storage) maxes out, which I think is about 6000MJ, which could happen if there's nowhere for all the energy to go (ie. Thermal expansion conduits, which will only accept as much power as is requested).
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    Petroleum Generator (A Forestry-esque BC/IC crossover mod)

    I like this mod, it fills in a gap that I've felt has always existed when playing BC/IC2. I'll have to get around to making some John Smith textures for this at some point :)
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    Idea for an improvement for the pump...

    Maybe a good idea for the future would be to make the BC pump have an interface like the Refinery, where you can place a bucket of any particular liquid into it and it will only accept that liquid. Railcraft tanks should work with a setup like this, bit more expensive though. On that note...
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    32x [32x] JohnSmith Technician's Remix

    That one's probably my fault, as when I originally did the forestry GUI's I based them from a set of Faithful textures that were slightly outdated. It shouldn't be too much of an issue to fix, I'll try to get round to it soon, as I'm currently fixing up some GUI bugs that I've noticed with the...
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    32x [32x] JohnSmith Technician's Remix

    Small updates tend to be added every few days, you can check out the latest additions in the rolling changelog.
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    Crafting table 3

    As far as I'm aware it hasn't been maintained since the early 1.2.5 era, and was removed from tekkit due to I believe an incompatibility issue with NEI.
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    32x [32x] JohnSmith Technician's Remix

    Hmm well the wheat used in this pack is from John Smith's original terrain.png, but if it helps fully grown wheat has a larger "head" than the other stages, and doesn't have the pointly stem parts at the top, which may help you to spot them :) Believe it or not, I also suffer from red-green...
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    Will Eloraam's RedPower be a part of FTB ModPack as soon as she releases it?

    Would anyone care if red alloy wire didn't actually act as a light source? I assume it's the constant lighting updates that caused so much lag, being as many have said that using insulated wires dramatically reduces this issue.
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    32x [32x] JohnSmith Technician's Remix

    Right I have included the latest Faithful Portal Gun textures, so they should work with FTB now, and as far as those saplings go, they're part of Forestry, but I believe the reason they show up as fire is Sengir hasn't fully implimented them yet (remember the version of Forestry in FTB is a...
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    no transposer?

    Those are part of the Redpower mod which hasn't been updated to 1.4.2 yet, and so isn't in the current FTB pack. According to certain sources it should be released within the next few days though (unless something else hits the fan).
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    Updated mods?

    Which is why the changed recipes ought to be disabled by default.
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    32x [32x] JohnSmith Technician's Remix

    Hmm, something seems strange there, as for one the Thermal Expansion ingots and dusts should be textured as I added those in a few weeks ago, and so should the saplings from Extra Biomes. I also notice that the custom font is not showing up in your pics, which if you haven't disabled customs...
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    Updated mods?

    That's my point exactly, while I personally don't see myself using many of the items Gregtech adds, the thing that I think annoys most people (myself included) about it is the fact that it alters many recipies for both other mods and vanilla, and as such you are forced to do things the Gregtech...
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    project table

    There is this mod that works very similar to the RP2 project table, but unfortunately it's for MC 1.4.5 only. Still, it could be useful in the event that (and it wouldn't surprise me if) RP2 isn't in the 1.4.5 version of the modpack.
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    Updated mods?

    I have no objections to the mod being in the pack, but I, as do a lot of others feel that the configs should be set by default to not change any non-Gregtech recipies. That way, anyone who wants to use Gregtech items on for instance, servers, they can, but without affecting anyone who doesn't...