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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    you can "eat" knowledge fragments to get research points. if you can go to the outer lands this is the easiest. you can also make some with a think tank, but that is slow and unautomateble. an other option is to hang zombie brains on a drying rack to turn them into brain jerky, and then eat...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    you can change this in the configs somewhere. it think you want to change the research mode from easy to normal or something like that in the config file. but even though it is called easy mode, it makes getting all the research harder sometimes. because you will need a lot more research points...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    i cannot get the node randomizer or the gate of the voidwalker to work. the multiblock constructs and it consumes the vis from wands i put in, it creates some fancy lightning effects, and then nothing. no portal to the outer lands, and no fancy new node. i don't really care about the randomizer...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    i havent played regrowth in a while, so sorry for the late responce. i tried this and it worked perfectly. it was really easy to, so thanks a lot for the tip. i picked a random village to spawn, and of course it had to be the one that spawns hamlets all over the place. i was 300 blocks from my...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    of course there is, it is called creative mode.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    blue slimes are rare, but not that rare. you are bound to have one spawn near you at some point. just make sure you have a good looting sword ready for when you find one. a single big slime can drop around 12 slimballs with looting 3 on a tinkers sword.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    with thaumcraft, there is no easy way. you will have to explore one of those giant maze things to get a pearl.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    and bloodmagic has a ritual for exactly this purpose. the dome of supresion in combination with the song of evaporation removes water in a dome shape around the rituals. you could also use a sigil of the dome to move more easily under water you have to be moderately advanced in blood magic to go...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    unless you are going to power your base with the mana fluxfield, you probably never will need more mana than that. i am using just one gourmaryllis with baked potatoes and that is already sufficient
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    or you could go for a different producing flower, there are many options. and almost all of them are automatable, some easier than others
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    how do you people actually do bee breeding? i have only ever done it with gendustry, and even then it took a long time to get to any usefull lines. i have tried to do some breeding but it took me ages to even get a decent number of modest drones.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    the witching gadgets add on for thaumcraft adds an extremely expensive late game upgradable armor set. i have never tried it but for that price it is probably very powerful. it is most definitely more powerful than the thaumcraft fortress armor. it that one is too expensive, the bound armor...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    it does not work with every inventory. most notably the ME system and the compartment chests are not supported. hovering over a thaumometer with your mouse should tell you about this feature. if it doesnt tell you about it then it is not in yet.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    i dont know about needing a brew level, because it worked fine for me and i only brewed the brews i needed as crafting ingredients. i was wearing the witches brewing outfit, i dont know if that helped. i do know that the power required is a lot higher than the number stated in the quest book...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    speaking of millenaire, what is the easiest way to remove a village? i greatly underestimated the size that these things are when spawning it, and now it is a bit to close to my base. i dont want them building buildings over my witchery altar or something like that.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    does anyone know what the node manipulator from gadomancy does? i tried using it but even after infusing 300 vis into a node i could still not see a difference. it looks really cool but i have no idea what it actually does to a node.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    i got a pech spawn a while back, but i dont know of any way to keep mobs from despawning in this pack so it disapeared.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    are you using the right tubes? the recipe calls for one restricted and two normal tubes, but the textures are almost the same.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    can somebody help me with my sluice setup? its not producing any power and there is almost no information about it on the internet. i would really like to get it to work after the amount of work i put in. the rotors are spinning by the way.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    is there any chance that logistics pipes are still going to be added. several people have asked for it on the forum, but apparently there was no version of the mod compatible with our buildcraft version. i just checked and that isn't true anymore, so can it be added now? i think it would make a...