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    [1.6.4] Technicataclysm

    As it seems that FML was accidentally not included with the download, do not update to 1.0.3
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    [1.6.4] Technicataclysm

    1.0.3 will be up on this update cycle... So Thursday/Friday. Sent from my Nexus 5 using Tapatalk
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    [1.6.4] Technicataclysm

    Once the 1.0.3 update goes out I will put up a download link for the server files. Sent from my Nexus 5 using Tapatalk
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    [1.6.4] Technicataclysm

    Update: 1.0.3 Will be releasing in this upcoming update round. 1.0.3 Includes: -Natura (which went missing) -Voxel Map/Zan's Minimap -Denpipe ID fixes -TE ID fixes I have decided that Lantea craft will not be added until the mod dev can make it work with OptiFine. GT bugs are yet to be fixed.
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    [1.6.4] Technicataclysm

    Update: Apparently natura was missing from the pack, however adding it fixed the seeds to naquadah issue. The Weird GT stuff is yet to be fixed. Fluiducts ARE there. Denpipes IDs are fixed Leadstone Energy Conduits are now showing properly! (They are renamed in TE3.0, you should be used to...
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    [1.6.4] Technicataclysm

    I don't know what happened to TE fluiducts, I looked everywhere and cant seem to find them. Maybe TE3.0 removed them? I will keep looking at that. As for the seeds to Naquadah thing, I cant seem to find what is causing it, same with the GT stuff. (While I love some of what GT does, and can do...
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    [1.6.4] Technicataclysm

    I am looking to the DenPipes issue. And I am not sure what the second one is. Looks like the SGCraft and natura maybe.
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    [1.6.4] Technicataclysm

    Cool! I will make sure to check it out! To anyone using the community site: If you get a message saying you are banned, please send an email to me at [email protected] I have some automatic ban triggers to cut down on bots, false positives are bound to happen.
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    Improve FTB's 3rd party/Private pack submittion system.

    This is not my only FTB forum account. I lost my old one. And if you read my reply in full you will see that I am in fact agreeing with you. Though I am curious to know how the schedule is not working in your view. Sent from my Nexus 5 using Tapatalk
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    Improve FTB's 3rd party/Private pack submittion system.

    I have not yet had an issue with the Submission of updates to my pack, and so far the great Watchful has kept to the promised schedule. However, I do agree that a ticket system with an expanded team to deal with updates/addition would streamline the process and probably lighten watchful's load.
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    [1.6.4] Technicataclysm

    I just recieved permission for Zan's the other day, and I can confirm that it will be i 1.0.3. As for Lantea Craft, I will look into it.
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    [1.6.4] Technicataclysm

    There is a bug that is crashing on 1.0.1, I am working to fix it, please use 1.0.0 until I can get it fixed! Update: 1.0.2 is out now, and is confirmed working. Please use 1.0.2 and NOT 1.0.1.
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    [1.6.4] Technicataclysm

    1.0.1 has been released! 1.0.1 Adds Thermal Expansion, cofhcore, and Red Stone Arsenal from Team CofH, and Open Blocks by the Open Mods Team!
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    [1.6.4] Technicataclysm

    Oh, ok! Cool!
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    [1.6.4] Technicataclysm

    It is working for me. Make sure your download server (Options Tab -> Advanced Options) is set to auto. If it is not try random servers, if that still doesn't work, all I can say is to contact the FTB team.
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    [1.6.4] Technicataclysm

    Do you have the most up to date launcher?
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    [1.6.4] Technicataclysm

    Cool, Hopefully by next weekend the server will be up! I am in the last stages of configuring plugins and then I have to make spawn. (Its taking me so long cause of the holidays) Make sure to check out the community site at http://www.technicataclysm.com
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    [1.6.4] Technicataclysm

    Technicataclysm is a pack that is meant to be crazy. With mods from IC2 to ICBM, chaos will ensue. How to Download: 1. Launch the Feed The Beast Launcher. 2. In the ModPacks tab, click the Private Packs button in the top right. 3. Type in the code technicataclysm. 4. Click Launch. Server File...