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    Was this a fluke?

    I guess I will have to set my trap up with sacrificial lambs. Probably literally. At least the initial explosion didn't remove the turtles.
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    Using AE to keep a carpenter stocked

    The problem is when you run out of one type of material the export bus will happily fill up that spot with something else. This requires you to manually un-jam it each time.
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    Using AE to keep a carpenter stocked

    My answer to this is golems! Use 1-2 smart clay golems to keep the carpenter inventory stocked with a certain amount of x,y,z. I have a marked ME interface nearby which keeps a stock of the needed materials that the golems can grab. I also have an import bus taking from the carpenter as my...
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    Yo guys, not sure if this is a good idea..

    Not required, but one of the machines can take upwards to 2k mj/t but uses 100mj/t
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    project table

    You were the one who revived it from the dead.
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    Was this a fluke?

    Odd, I wonder why the wither didn't grind up my turtles then...
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    Thaumcraft 3 Cheat Sheet (SPOILERS!)

    At the cost of Vis, which can be nasty later when you realize that your node isn't replenishing anymore...
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    Was this a fluke?

    So I tested if turtles would be asploded by the wither. Turns out that they don't get blown up. With MFFS and a little rednet I can foresee an interesting method of auto wither slaying. Was this known already?
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    Auto-repair armour?

    With either case, you would need a crafting table for each type of possible broken item drop.
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    Surely there is a better way to preformat?

    There is a block that will dump everything from a disk into the network. Dire was using it recently in one of his videos. It makes pre-formatting easier.
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    Golems

    Ah, I had forgotten about that. Good point. Oh well, at least the solution isn't too bad... MOAR GOLEMS!
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    Golems

    Depends, how close is the water source? But generally, I would see them filling up faster than you could effectively use them. Wood golems can be placed on Item tesseracts because the tesseract has an invisible item slot that it uses to transfer the items.
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    Disabling Gregtech recipes in SMP: synchronizing configs?

    That wasn't mentioned at all, and running around telling people to just remove GregTech is a cop out. That mod adds a LOT of interactions between the various mods. Yes, some of the recipes can get a little out of hand, but that is no reason to remove the mod entirely. I absolutely love GregTech...
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    Moving items from one map to the other.

    Didn't they say they would keep the current one as the official one for now, and leave it at 1.4.7 but update all of the mods to the final 1.4.7 version? Also, I swear it was said they would have an ultimate 1.5.1 private pack. So there is no NEED to jump worlds, but if you must, good luck!
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    FTB Pack Comparison

    I see what you did there...
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    Skyhook in Minecraft!

    Haha, sorry. I can be a little slow sometimes. I think that was mildly on purpose.
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    Mystcraft Nether Bedrock glitch -- AAAHH!!!!

    Just stand 100+ blocks away from the 'top' of the nether, no mobs spawn more than 128 blocks away from you naturally. QueenKingHappy on youtube has a vanilla zombie pigman spawner using this fact.
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    Skyhook in Minecraft!

    What is that face for? I was shocked because how quickly it escalated. Great setup to that point, and I have certainly ground up a few faces with the thing to date.
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    Skyhook in Minecraft!

    Baaad memories man. When that thing was first used I was more shocked than I ever was in any video games I have played to this point. Super surprising.