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  1. asb3pe

    Ask a simple question, get a simple answer

    Aha, yes that would likely explain it then, thanks. I have two Mana Spreaders for my 15 Endoflames and perhaps I simply need to add a third to resolve the issue.
  2. asb3pe

    Ask a simple question, get a simple answer

    Yeah that's what I recall... however, I searched thru the Botania in-game manual and there's no mention of that requirement. I also searched the internet wikis and there's also no mention of that. My Endoflames are basically in a 4x4 area, so there's NO gaps between any of them... and they all...
  3. asb3pe

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    Botania Endoflames: Is there some restriction on the acceptable layout for these plants to work properly? I often notice Endoflames without the flame graphics, which means they aren't working even tho there's fuel right there on the ground for them to use. Today, I had 3 Endoflames suddenly...
  4. asb3pe

    February News

    Just add one year to all FTB estimates. We'll see the new pack by March, it's true... March of 2019. See how easy that was? See you in a year. I'll be back.
  5. asb3pe

    Ask a simple question, get a simple answer

    Is is smart to make the large chance cube (3x3x3 version using the regular cubes)? Is it really 27 times more excitement and enjoyment than opening the cubes one-by-one? I've collected exactly 150 of the cubs in my Sky Factory 3 world, so... I guess I'm about to find out! LOL But have no...
  6. asb3pe

    Ask a simple question, get a simple answer

    The way this is stated ("condensables"), it just made me realize he must be making compressed cobblestone with it all... and that is certainly a valid reason to collect and store it for processing since some modpacks utilize the ExtraUtilities "compressed" blocks quite a bit for various recipes...
  7. asb3pe

    Ask a simple question, get a simple answer

    Just remember that each item pushed into, or pulled out of, the AE system is incurring a power cost, which may or may not be terribly important (depends on how difficult the modpack is)... but that's the main reason why I usually filter out all the cobblestone from my mining operation as the...
  8. asb3pe

    my idea for hiding a base in ftb relavations

    I think this video belongs in this thread. I almost posted it the other day, then decided it didn't exactly fit... but seeing all the replies, I think it's now worth posting for people to see. It's not a great way to hide your base (because as he says, it would be easy for other players to...
  9. asb3pe

    Ask a simple question, get a simple answer

    Your comment was not rude at all, you stated fact. I agree with you! After playing Infitech 2 for many months, it was such a shock to my system to see infinite water sources again, and see that one log makes 4 planks, not merely 2... well lets just say my reaction was probably fairly...
  10. asb3pe

    Ask a simple question, get a simple answer

    Thanks guys. What a mess the modding scene became, after v1.7.10... that is truly beyond dumb, but it fits my opinion of v1.10.2 and beyond. Having said that... playing SkyFactory3 is still pretty fun. It is sooooooo silly stupid easy to get all the stuff within a week or two of play, but...
  11. asb3pe

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    Somehow I missed that "trick" when I looked thru the recipes in JEI. Dirt was definitely an item that wasn't getting much love in my world... so thanks for this great tip. Composting barrels for the win! :)
  12. asb3pe

    Ask a simple question, get a simple answer

    Playing Sky Factory 3, and I made a Tinkers Construct Crossbow and Bolts. The XP for the Bolts is rising upwards just fine, they already leveled up once for me. However, the Crossbow's tooltip is still showing "Level: Clumsy" and "XP: 0/500", meaning all the XP gained from killing mobs is...
  13. asb3pe

    Open Can't make bolt cores? 3.0.4

    Page 26 in the Tinkers book states "The Bolt Crafting page explains how to craft the parts." But for the last hour I've been pulling my hair out because I couldn't find any such section in the book. I finally ended up here reading this thread... and it turns out I never thought to search...
  14. asb3pe

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    Well of course I have it turned on... now that you mentioned it. LOL Thanks, that worked so easily. Why would they hide the Item ID's behind a hidden keypress? Sheesh, these Microsoft clowns sure have a way of "Windows-ing" our beloved game, don't they? sigh Now I see what the problem is...
  15. asb3pe

    Ask a simple question, get a simple answer

    Playing Sky Factory 3 modpack, and I notice that JEI no longer shows the Item ID numbers (I'm new to the v1.10.2 mods and i'm used to seeing the item id codes in v1.7.10 modpacks). For instance, SF3 has chickens... lots and lots of chickens, 80 by my count... and therefore I have 80 different...
  16. asb3pe

    Official FTB Pack Suggestions Thread

    I don't know if anyone is keeping statistics, and keeping track of modpacks... But I noticed yesterday that the Twitch client is showing that the #1 downloaded modpack is now... 1. Sky Factory 3 (v1.10.2) 2. Infinity Evolved (v1.7.10) Both modpacks have 2.7 million (MILLION!) downloads, but...
  17. asb3pe

    Official FTB Pack Suggestions Thread

    Touché. I know you wrote a lot more than one sentence, but you said it all right there. You are 100% correct. EA Sports was like a double disease on PC gamers. First, when they "blessed us" with PC ports of their console games, they would charge us every year to purchase the same product...
  18. asb3pe

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    That was absolutely the most lyrical waxing I've ever had the pleasure of reading in my long lifetime! You, sir, are a true wordsmith! I never heard of the Sneaky Torches mod, so I'll look that one up. And when you say "seem to work just fine" for the floodlights... well I've said that about...
  19. asb3pe

    Ask a simple question, get a simple answer

    Second question (since I'm here)... is there an estimated date we'll see the announced FTB Continuum modpack? I have a strong suspicion (i.e. a total guess) that the reason the modpack was delayed in the first place is because at least one very important mod was still missing-in-action from...
  20. asb3pe

    Ask a simple question, get a simple answer

    Lighting up large areas is always a problem for me in just about every modpack I play. Torches have a smaller range, and every mod that tries to enlarge the range of lamps comes with hidden problems caused by their hidden light source tricks. So I'm always looking for a solution. Recently, I...