Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    Ask a simple question, get a simple answer

    Two questions: 1. Playing with the 152ngt pack, what whould be your suggested methods of autocrafting? I'm not very far into my map so resources are still quite limited. I need to have an autocrafting system to turn leaves to plant balls, to be exact. 2. What are your favorite non-automatic...
  2. S

    Ask a simple question, get a simple answer

    just started playing on the 152ngt pack, and built a smeltery. At first it worked well, and I made a few casts. However, I then filled it up with a bit of copper, and now no faucets seem to work! I've tried casting it into both basin, ingot mold, pickaxe mold, and empty casting table - nothing...
  3. S

    About difficulty/tedium and the terms we use (GT and similar)

    Or terrafirmacraft could be an extreme example of a very long tech time without being (or at least without me finding it) tedious. Though it of course depends on what you find tedious!
  4. S

    About difficulty/tedium and the terms we use (GT and similar)

    Kind of agreed. However, sometimes a little remixing can change the theme of the music mix a lot and make it appeal more to certain people (and less to others); having some way of easily changing the remixing options could be great.
  5. S

    About difficulty/tedium and the terms we use (GT and similar)

    Yeah please don't let this devolve into a thread about how GT is good/bad. The point of the thread is discussing the design _goals_ of things like gregtech and the wish some people have for different tech paces, not whether gregtech is good or bad. I'm a ninja.
  6. S

    About difficulty/tedium and the terms we use (GT and similar)

    Well, if you have TiC the cost of stone tools is very minor... And there are alternatives too, like cactus/paper/bone tools. Not that that's neither here nor there xD
  7. S

    About difficulty/tedium and the terms we use (GT and similar)

    Learning mechanisms are one way of doing it, and might be a good path depending on implementation, but there are also different learning mechanisms; mainly, character learning and player learning. See, TC3 has character learning. The character puts in A and gets recipe B which wasn't...
  8. S

    About difficulty/tedium and the terms we use (GT and similar)

    Fully agreed. Yet another reason to have different adjustable settings, whether they are through config options or submods. Again, as I wrote in the OP: Difficulty is only relevant in comparison to a goal, and many (most?) minecraft players have goals that are harder to achieve with GT than...
  9. S

    About difficulty/tedium and the terms we use (GT and similar)

    That's a very good point KirinDave - the way that GT did it was extremely linear. There was a single correct way to do it (except for energy regeneration where there was a few different valid approaches). I guess one possible way to adress this is to have the machines be more modular? I mean in...
  10. S

    About difficulty/tedium and the terms we use (GT and similar)

    This comment got me thinking about something that we all to rarely consider but that is really good to think of. This is not meant aggressively or demeaning in any way, it's just a suggestion that can be really useful: It's a good idea to consider this: You don't have to see it; others do, and...
  11. S

    About difficulty/tedium and the terms we use (GT and similar)

    Oh, I never meant "a single team" as in "one team should do all the rebalancing between all mods"; I meant, if PlayerGroupX wants DesignGoalY, then having a single group made up of players from PlayerGroupX working towards DesignGoalY will be more effective than the developers of individual mods...
  12. S

    About difficulty/tedium and the terms we use (GT and similar)

    RedBoss: Total conversion mods are one way to do it. Mods that alters other mods (like GregTech does), with or without consent, is another way to do it. Having built in configuration options in the original mods is another way to do it, and furthermore, changing some vanilla features (for...
  13. S

    About difficulty/tedium and the terms we use (GT and similar)

    Init(1d20+5)=23; Wall of Text hits you for (4d6+4)=18 damage. So, this thread isn't really about gregtech in itself, and it's certainly not about greg or the recent malicious code he inserted into his mod - there's a whole thread for that, and please don't bring it here. While GT is used as an...
  14. S

    Gregtech deliberately crashing client if TC installed..

    Yes, yes, and yes. This is the perfect post. :3
  15. S

    Gregtech deliberately crashing client if TC installed..

    I hope Greg just goes away. And that someone else makes a "slow down teching" mod. I like some of the functionality of FTB. I could appreciate even his harshest nerfs; coming from a rogue-like tradition, I like unnecessarily hard things just for teh lulz. But greg's behaviour is...
  16. S

    Should ftb be... harder?

    Honestly, while it's certainly _easier_ with FTB, in vanilla games I've played the dragon has died far earlier than in FTB games, because when you play FTB there's a crapload of stuff you want to do first. Last time I played vanilla it was with another friend, we two played for three days and...
  17. S

    Ask a simple question, get a simple answer

    "M", but you have to unbind "M" from the other uses before (there are two, i think they're mode and some train stuff)
  18. S

    Ask a simple question, get a simple answer

    Yeah they provide some guidance but was looking for more details than that. I've begun to experiment and find out how that works, and found out a few things: Durability seems to be the (toolhead plus large plates) multiplied by (arbitrary number) multiplied by (average of binding and rod...
  19. S

    Ask a simple question, get a simple answer

    That's fine and all when you actually have the pieces. Many parts are expensive though, and I don't feel like smelting an 8 Manyllun large plate to realize i could just have used obsidian. I guess I could play around in creative, but I was wondering if there maybe was a formula or similar.
  20. S

    Ask a simple question, get a simple answer

    Is the a guide to what affects what when it comes to tinker's constructs? I find it a bit hard to grasp, especially with stuff like the large plates etc. Like, how do I know what difference there will be between a Manyullun broad axehead with obsidian large plate, bronze binding and steel rod...