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  1. P

    Portal gun question.

    Yeah, pig was a bit upset that mindcrack hasn't updated yet, since IMO this is a huge issue, people bypassing protections with the grab of the portal gun should be fixed asap.
  2. P

    Portal gun question.

    K, got some news regarding the grabing from the portalgun, i've been talking with pig in ichun's irc and he said that we need to update to atleast the v4 version of portalgun, mindcrack 8.1.1 is using v2 i think. The moon portals options is in the cfg inside the world folder. Hope that helps :D
  3. P

    Portal gun question.

    Didn't work :/
  4. P

    Is there a way to prevent x-ray texturepacks?

    As the title says, can i prevent some players to use x-ray?
  5. P

    Portal gun question.

    I'll try thanks, the lag could be caused by my host, it's fine now.
  6. P

    Portal gun question.

    I've set the graboptions to whitelist w/o anything on it and people can still pickup items. Also it seems to lag like hell if you try to grab a block, atleast with the potato.
  7. P

    Portal gun question.

    I've edited the portalgun config in the world, if i'm not wrong if i assing the portalgun grab option to whitelist and I write nothing in it, it won't allow the players to pickup anything, right? Thanks for the answers.
  8. P

    Portal gun question.

    How can i choose the color for the portalguns ? (bacon and potato), also is there a way to prevent people by moving blocks with the guns?
  9. P

    Problem Huge amount of mobs spawning then crash.

    The main issue i see is that we already made a city and the plots may not match with the buildings, right?
  10. P

    Problem Huge amount of mobs spawning then crash.

    I'm using Fihgu's with FE, but it kinda pisses me off that there's no protection against thaumcraft excavation wand, you know if mytown fixeas that? Also, the claim system in mytown works per chunk? Or can i claim a desired zone from where i stand and not chunkbased?
  11. P

    Problem Huge amount of mobs spawning then crash.

    Uhm, sounds like another reason to move to PEX and MyTown, i usually reset the chunk or since it's in the nether, i'll just reset it, thanks :)
  12. P

    Problem Huge amount of mobs spawning then crash.

    A user of my server was in the nether when more than 600 ghasts spawned near him, he teleported back to his home and then the server crashed, it isn't the first time a chunk goes crazy spawning mobs then crashes the server when someone comes nearby. This is the error log, we're using Mindcrack...
  13. P

    Portal gun question.

    Atleast for the 1.4.2 version the portals were overriding each other if two subjects (lol) got the same portal gun, i don't know if it's fixed.
  14. P

    Portal gun question.

    Hello, i'm giving portal guns to the people who donate on my server, and i was wondering, are the guns still unique? I mean, if i give the same default portal gun to 2 players, do they share the portals as before? Thanks.
  15. P

    Introduce frames into an apiary with pipes.

    Ok, i knew Sengir changed some stuff regarding tubes from rp2, didn't know about this one tho. Thanks.
  16. P

    Introduce frames into an apiary with pipes.

    As the tittle says, i can't introduce frames into an apiary from any side: Top : Princess Bottom : Drone Side : Goes into the comb slot. So, is there a way to inject them using pipes?
  17. P

    Problem Extrabees server crash, alveary blocks.

    Fixed, changed the id from the alveary in the forestry.cfg to -1, restarted the world and changed the id back to normal, alvearys gone and world fixed.
  18. P

    Alveary world crash with mindcrackv8?

    Can't find anything related in extrabees config, but i found the alveary id in the config, can i change it to 0 or something to delete it from the world?Ok, changed the id to -1 for the alveary and it's fixed now, they're gone from our world, thanks for the help.
  19. P

    Problem Extrabees server crash, alveary blocks.

    Using mindcrack v8 my world crashed due to the alveary blocks, is there a way to remove a single block by changing it id to 0 or something? i don't want to remove the whole mod and add it again to remove the blocks from the world :/