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    monster 1.0.5

    Oh nice, so OpenBlocks is back. Will retry my experiments in upgrading a 1.0.1 server to 1.0.5. This time at least the elevator blocks should remain.
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    Farming in Magic Farm 2?

    Yeah I did the flint part, but didn't know at the time that one could make metal tools in a normal tool station. So levelling up a copper pickaxe is the only way to get iron, unless you find resources in chests like I did?
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    Farming in Magic Farm 2?

    The normal Tool Station can build metal tools, and it can build a mattock. You do not need the Tool Forge (the one that needs iron blocks to build) for that Copper can not mine tin ore btw, but I think it can mine iron? I never got to test that particular tier since I was lucky to find iron bars...
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    How to debug client lag?

    Are you using a lot of rotarycraft machines near that place? I get significant more lagspikes in fps with every rotarycraft machine i place. They do also show up very high on the entity list in opis, but not enough to make it a server problem (my bucket filler tops the list with 40micro seconds...
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    Rotarycraft - where to begin...

    Yeah, at a glance the first thing I felt would be really worth going for is the extractor but I haven't gotten that project started yet. This is partly because for every rotarycraft block i have nearby, my fps gets more and more jumpy and I get lots of small lagspikes. Just having one steam...
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    What weird cross-mod combos have you found?

    Not too strange really, but using Rotarycraft bucket filler for Factorization mixer, all connected with Thermal Expansion ducts and covered up with forge microblock covers. really nice to get that stuff automated and encapsulated. Would have loved to automate the crystallizers aswell though :S
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    Monster 1.0.1 --> 1.0.3

    With some luck, maybe 1.0.4 will be more compatible with 1.0.1 than 1.0.3 is :p I really want to try out ProjectRed but I really don't want to reset server any time soon.
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    Monster 1.0.1 --> 1.0.3

    Some info about OpenBlocks removal from creator mikeemoo http://www.reddit.com/r/feedthebeast/comments/1u7ug6/elevator_options_ftb_monster/cefcrk4
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    Monster 1.0.1 --> 1.0.3

    Read somewhere that OpenBlocks could cause world corruption, but I don't know how or why. Sure it's easy for me to add in OpenBlocks again, but everyone who wants to play on the server also have to do it manually which defeats the purpose of a modpack launcher. I wonder, how hard is it to...
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    Monster 1.0.1 --> 1.0.3

    Did some research and testing the other day about upgrading 1.0.1 to 1.0.3 and it seems unlikely, but not technically impossible. Stuff like the leaves from dyetrees simply disappear, and all openblocks stuff also disappear and is replaced with air (goodbye my awesome elevator) There was also...
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    Ask a simple question, get a simple answer

    I can't see which vis aspects are on aura nodes anymore. How do I reactivate this?
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    Rotarycraft - the mindblower and builds

    Anyone else getting weird jittering framerates as soon as rotarycraft items are placed? Checked with Opis, and the bucket filler is by far the highest cost in time even when it's not even active. This is preventing me from trying it out further. The bucket filler is really neat for Factorization...
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    Ask a simple question, get a simple answer

    How do I recharge a battery from factorization? It refuses to get higher than around 10% storage. I don't want to make a new battery everytime I need magnets.
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    Ask a simple question, get a simple answer

    Ender IO is buggin out on me in FTB Monster. none of the machines respond properly to any redstone signal. sometimes they do, sometimes they don't. There's no pattern to it, it's just weird. Also I can't get any power out of the capacitor bank. Anyone having these problems? Edit: I think it...
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    Pack Monster: Mod Thaumcraft: Too much taint!

    I think it's 0 by default. I had a couple of taint chunks near spawn on my server. The problem wasn't them really, I could clean them up rather nicely with ethereal blooms even if it took me a while. The problem, are the tainted sheep, which annoys me greatly. They spawn randomly and spews up...
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    FTB Monster - Removing Taint from land as admin

    This is basically what I've been doing. It annoys me to hell how the tainted sheep appear and puke up new taint though. The sheep are the only problem right now. If I instead could deactivate tainted sheep that would probably me marvellous.
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    FTB Monster - Removing Taint from land as admin

    I created a new server with FTB Monster and Biomes O' Plenty and accidently got some tainted chunks near spawn. After a few hours I realized they would pose a problem so I spent a lot of time planting ethereal blooms around the place to get rid of it. After a couple of hours I got rid of all...
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    What mod pack? Why are you asking me?

    What mod pack? Why are you asking me?
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    odd message on bottom right.

    Strangely enough though, it also shows items other players pick up, even if they are quite far away from you. Got plenty of messages from a buddy who was mining 50 levels below and like 70 meters away from me This was in Magic Farm 2 pack btw
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    Getting started in Magic Farm 2

    Thanks for the help =) Like I mentioned, I was lucky enough to stumble upon iron ingots in a jungle temple so I got a vanilla iron pickaxe and could get a bunch of iron that way so I've already made a set of TConstruct iron tools now :P Next thing to try is swap all the iron parts out of those...