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relatively speaking, i'm a newbie to modded minecraft. please keep this in mind when weighing the value of my comments.
sc2 - ditch it. mfr is abso-f'in'lutely awesome and given the nerf to sc2 tree farms, i don't see myself using sc2 much (if at all) in a 1.5.1/2 world.
soul shards - i'm...
an extreme voltage windmill should only be able to output at extreme wind speeds, a.k.a during a hurricane.
need to make a hurricane mod that blows half your base into the ocean, and strands the livestock of your farm in random trees in a far off jungle. :p
edit: first post was a knee-jerk...
that is just pathetic. keep going with mekanism in resonant, please and thank you!
ugh... people are lazy. and people suck.
only reason for a mod such as that.
oh, i see what you did there, redboss, and i like it. :)
let's not turn this into yet another debate about o-penises.
ars magica is shit-tons-o-fun if you're into magic. if you think it's over-powered, don't use it. debate over.
slowpoke has officially stated (in the news thread linked above) that ars magica will NOT be included in the 1.5.1 ultimate pack. from what i understand, this is not an issue of compatibility, but rather a question of balance.
it is oh so terribly easy to add it yourself though. and i advise...
mfr betas?!?!
please enlighten me!
apologies to OP for the de-rail i'm about to initiate, but i also have to ask, how's resonant rise coming along? been enjoying it quite a bit thus far via youtube.
i am thoroughly loving bop, and with the better world gen 4 support added in 0.5.2, it just keeps getting better.
i actually enjoy exploring again. i suppose i just spent too much time with ebxl to the point where it had gotten stale.
i could probably play a relatively vanilla-ish ssp with...
i wouldn't expect updating to be headache free due to the lack of rp2 in any 1.5.1/1.5.2 pack. the absence of rp2 will leaving gaping holes in existing worlds (no volcanoes, marble or basalt). and depending on your power setup, you might have to re-run a bunch of wiring with mfr's rednet...
nah, i figured it out. it's traincraft. download for the version listed in the OP's screenshot is here: http://adf.ly/Gyv8o (took this link directly from the mod's main thread at mc forums)
are you using the ftb launcher? or perhaps multi-mc? need to know before i can guide you through it.
edit: and i need to figure out what tc actually is, because i'm an idiot and assumed it was thaumcraft but that version number is definitely not thaumcraft. not tinker's either. hmmm...
i've always wanted to see a recreation of the floating castle from laputa. best thing is to just google it for tons and tons of pics. or even better, watch the film!
you don't have the correct version of thaumcraft installed.
and you're trying to connect to forgecraft? it's a whitelisted dev-only server.
edit: haven't been ninja'd in a good long while. :p
found an invaluable tool for those creating DIY packs. wish i had found this sooner!
so this is a nifty little perl script that finds id conflicts for you. it is NOT a minecraft mod. it runs outside of minecraft. while you do need to install perl for it to work, that's a small price to...
yay thaumcraft!!! c'mon ars magica!!! ars is the last mod i'm waiting on for a 1.5.2 update and then i'm gonna go gung-ho with a 1.5.2 world to tide me over until 1.6. :) edit: forgot about mystcraft. two more mods to go. :(
just an fyi with codechickencore 0.8.6.5: it's borked. it will not...
build a reservoir, complete with a dam that you can open/close.
then build a village from scratch at the base of the dam.
then fill your village with villagers that you steal from other villages throughout your world.
then open the flood gates and drown everyone.
oh, and don't forget to...
funny you mentioned this. it's the last item on my to-do list. i was running through my forge log looking for any nagging warnings (kinda like what iskandar is talking about with the multimc console) and i found some issues with forestry backpacks. looks to be a tedious job cleaning it up. :/
well, to be perfectly honest, it may be jumping the gun to say that they're all playing nicely together. i spent so much time tracking down the appropriate versions of each mod, and then resolving id conflicts, that i've only put a few hours into actually playing the game, hah.
so far i...
if anyone is interested, i have a 1.5.1 custom pack rockin' and rollin' along, and i'd be happy to share my configs and/or point you to the requisite downloads for each mod. finally got all my id conflicts sorted out. this is a pretty all-inclusive pack, relatively close to an ultimate sort of...