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  1. M

    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    MFR, i hope, will never be in this pack. Its a bad mod. Its a magic block mod this modpack is based around golems. Maybe try it before asking for a mod to be added.
  2. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    You should reduce the number of reward bags and all those chests in the different cells should have less loot (chest behind ladder in inclusion chamber).
  3. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yea, babies suck. Could you disable baby mobs? They make getting out even day 1 near impossible and I doubt thats what you want.
  4. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Its causing problems due to their ai saying they cant path causing loads on loads of lag.
  5. M

    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    Yea, the issues with the QDS are ridicoulous. If we were in 1.7 it would be usable with the Golem Fetter and a comparator.
  6. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Its about 20 blocks away. But its kind of annoying having a 2k block road before the city.
  7. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    So i started the new version and, I like how you balanced the quest loot rewards but the basic bag rewards are far too powerful. i hadn't even gone into the dirt room and i had full bronze and 2 sets of damascus steel tools. also for some reason the special mobs are spawning really close to me...
  8. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So the city once generated in beta3 spawns a road 2k longer than the city all the way back to your shuttle.
  9. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Assuming you are using the beta it has to do with the city genning on top of you otherwise blame zombie awareness.
  10. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Not opinion. the city still spawns on the shuttle.
  11. M

    [1.1.0][JamPacked (the first one and the best one)] Hardcore Testing Mode: Golem Factory

    I would love a golem accessory shop for golem accessories and upgrades. I also think there should be some minigames or something for us to do during the wait. I dont want to afk.
  12. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Can you cut the loot way down? I had to take those bronze chest and they're already half full. This sould be Hostile not hey, lots of mobs and too much loot! Btw waaay to many mobs in the yellow wool area.
  13. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    The mac difference has to do with the LWJGL files being different. Create a new MultiMc 1.6.4 instance then install forge through it and copy the minecraft folder into that instances foldero verwriting its minecraft folder.
  14. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I think the power gen of AE should be lightened. Its very hard to power the 128 x 128 system or the chemistry system long enough to use it using RF. Also maybe some of those steam dynamos should be made into magmatics.
  15. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Way too much loot. i don't need 6 picks and its, really fast at the start and then we have a ton of gather quests. the progressions should be in between.
  16. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Well, maybe some water bottles. Some food. Maybe some conduits and flux capacitors? It would be a nice reward. Maybe tuberous capacitors, one time use. Some armor? Maybe a little broken, but enchanted? I dunno...
  17. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    What? Whats done? Is it beta time?
  18. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You could add some blocks like the other metal chisel blocks, maybe mix in some of the advanced stone ones.
  19. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I know I'm not Iskandar. But could you add some block variance? This only has like 4 or 5 block types. I would enjoy a little more variance.