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    What cool little thing have you discovered today?

    It happen to me twice. First time accidentally (it was filled with junk anyway) and second time purposely (just to see if I'm not imagining it). I don't think I've got it back after world reload. Frankly, I didn't lost anything special so I didn't bother to try recover them. I've actually wanted...
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    Mod Feedback [1.7.10] RFDrills - for all of your mining needs!

    Please, could you also add option for 5x5x1 mining for hammers? Would it be too confusing if the drills and hammers would utilize the COFH "change mode" key? So that: - "Empower" will only increase mining size (1x1 > 3x3 > 5x5) - "Change mode" will only increase mining depth (1x1x1 > 1x3x1...
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    Ask a simple question, get a simple answer

    Is there a way to disable NEI "scroll to move" function? You know that by using mouse wheel you can move items in inventories.
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    What cool little thing have you discovered today?

    You can lose Golden Bag of Holding from ExU by opening it and then SHIFT clicking on it. It will put "itself into itself" and you lose it.
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    Mod Feedback [1.7.10] RFDrills - for all of your mining needs!

    Hi, I have tried this mod and so far I'm liking it. I even got rid of Tcon because of this mod. However, to my surprise, some of the tools (or at least hammers) lacks 3x3x1 mining, like tinkers hammers. Which is a bit of a shame. So, I would like to ask, please, could you add ability to mine...
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    What cool little thing have you discovered today?

    I have found exploit that causes unnatural regeneration. It's not status effect, persist after world reload and wiping player data. Can be repeated (did it on 2 creative maps) but I don't know how exactly to do it or how to get rid of it. Did I mention that it's really fast? Hard difficulty yet...
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    I'm having some issues with JourneyMap

    I actually didn't thought about that. I mean thats possible too. System: Intel I5 760 (4C, no HT, 2.80Ghz, stock clock) 12GB ram (1333Hz, stock clock) AMD 6870 (1Gb, stock clock) Windows 7 64bit 2 physical HDD (SATA2, 1st for windows, 2nd for data - minecraft is also located/run from there) 3...
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    I'm having some issues with JourneyMap

    Hi, I'm having an issue with JourneyMap. Today, I've updated JM from to 5.1.1b8 to 5.1.1 alongside with EnderIO and Endercore. And quite soon after I got into map I started to having issues. Games lags / stutters for ~1 second every 40~50 seconds. I had this issue about month/two ago when I...
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    Request Suggest mods for creation here

    Not Enough Resources Hover over item and press "U" (the key that NEI uses to show item use in other recipes). List through tabs and there will tab named Enchantments. It does have several other functions such as diagram for ore spawning, mob drops, dungedon / mineshaft loot chart. WAILA adds that.
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    Discussion on AE2 Stuff

    I started using AE2 Stuff mostly because of the Advanced Crystal Growth Acceleration Chamber. Before, my setup was: -block of water surrounded by AE2 crystal growth accelerators (CGA) --bellow it dispenser facing up --above it EXU transfer node with filter and world upgrade -4 ME level emitters...
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    Request Suggest mods for creation here

    There is already mod like that, its called FogNerf
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Well, it kinda worked. Before the "SHIFT for recipe" was only yellow, now it was bold, and yellow. Funny thing is, that the example on MT wiki actually works (first half is green with text styles and second is white). I did checked if the brackets are matching and they are. And its literally...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Silly me for not thinking about this. Also, I have tiny issue with this script I wrote: <minecraft:stick>.addTooltip("Hold " + format.bold(format.yellow("SHIFT")) + " for recipe"); The issue is, it should be like this: Hold SHIFT for recipe However, it does this: Hold SHIFT for recipe Please...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Is it possible to "break" tooltip text into multiple rows? I've added tooltips to several items but text is too long. So long that it goes "out of display". Also, can you reload scripts in menu? Or not all of them but some? Because reloading game to find out that MT won't list all issues but one...
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    Is there way to detect recipe conflict?

    Water/wind mill - didn't know they were replaced by kinetic variants, generally, I thought that if some block/item is going to be replaced, it will be written in tooltip Liquids - I assumed there would be recipe like in magma crucible or smeltery Fuel rods - I feel bad for not looking into IC2...
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    Is there way to detect recipe conflict?

    @Chocohead Using latest version of IC2 Exp 2.2.754 Ingame: Water mill - no recipe Wind mill - no recipe IC2 liquids- no recipe Fuel rod (Tririum)- no recipe Fuel rod (Lithium)- no recipe Plasma launcher- no recipe Cells - UUmatter, Construction foam, biomass, biogas, electrolyzed water...
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    Is there way to detect recipe conflict?

    @Chris Becke INPureCore doesn't even have config for IC2. I did looked into IC2 again and have to admit, there isn't that much items that have missing recipes as I thought. Also, purposely made recipe conflict via MT (chest and crafting table share the same recipe) and found out that...
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    Is there way to detect recipe conflict?

    @Renton Terrace I actually said that, but because I posted link (linking to modpack issues) and my low post count, you couldn't see that post. Oddly, it didn't worked properly before on Java 7 (removed some oredict names), but now since I'm using Java 8 it works (doesn't remove oredict names)...
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    Is there way to detect recipe conflict?

    That mod is called "No more recipe conflict". It was in DW20 pack before, however it was removed due to bug that caused removing ore dictionary names for number of MC blocks/items (FTB report). I had similar issue, it removed wooden planks, sandstone, stone, dirt, sticks and some others from...
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    Is there way to detect recipe conflict?

    Hi, I have been using DW20 modpack as base for "my personal modpack". Well, modified it to my liking. Until now, I've been playing in creative mode to try and learn how different mods works. Now, I would like to start playing it normally, in survival, but I'm afraid of possible recipe conflicts...