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    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    I know some people have different tolerances for different things. So I had to give you a helpful ration. :D
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    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Reaper? Why do you hate puppies? I don't understand why you hate puppies. ;)
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    [1.7.10] Binnie Patcher

    You're amazing, thank you.
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    [1.7.10] Binnie Patcher

    I'm just curious if we have an ETA on a fix with the disabled things from before? (Like disabling Arboriculture and not having your patch lose its collective ****.) Not pressin', just working on a ModPack and am wanting to know whether to go ahead with updating the Modpack without Magic Bees...
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    Request Toast The World: A New Twist On Alcohol Mods

    I actually really like Harvestcraft, and it would be one of the first mods to have full compatibility with this one if I were able to end up coding it.
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    [1.7.10] Binnie Patcher

    Oh thank God, I wanted to include the Magic Bees in the Modpack, but without being able to turn off Arboriculture, Lepidopterology, and Farms I just couldn't.
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    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Oh I know, I'm friends with the mod developer. Tm I'd great people. Also, about the inside thing... I'm no programmer, but I seriously can't think of a better way to do it that isn't going to require checking a bunch of blocks/conditionals. I think corner cases like this may just have to be...
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    [1.7.10] Binnie Patcher

    http://pastebin.com/gJwGRKFZ Had a crash here when I installed Binnie's patchers. Yes I have Arboriculture and Lepidopterology turned off. Along with automatic farms.. About the only thing that *is* enabled from Forestry is the bees. >.> Using Magic Bees with your patcher.
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    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Hey OreCruncher, you might want to take a look at TmTravlr's Sound Filters, it contains some concepts that would play very nicely with yours. (Does play very nicely, I should say, given that I'm using the two in tandem)
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    Mod Feedback [1.12][1.11.2][1.10.2][1.8.9][1.7.10] Dynamic Surroundings Info/Support

    Would this be why when I'm standing in a rocky overhang, the sound of the ocean stops? :/ I do see the need for an inside biome, I even see why you're doing it that way, but it's kind of sad for this one particular piece of terrain. Glad I found out what it was!
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    [1.7.10] How can I change the properties of vanilla water?

    True that Satanic, just figured that out last night.
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    [1.7.10] How can I change the properties of vanilla water?

    The answer to this would be valuable to me as well, I want to remove buckets ability to place source blocks.
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    Request Toast The World: A New Twist On Alcohol Mods

    Pam's Harvestcraft has decidedly greater than RP benefits when paired with Hunger Overhaul and Spice of Life. ;) Just saying. It's an important game mechanic at that point. Edit: That mechanic you mentioned with Spice of Life *does* have a specific benefit with it though. By pairing drinks...
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    Request Toast The World: A New Twist On Alcohol Mods

    We're on the same page there, so Colluding on the real life aspects of brewing (like the random acquisition of natural born yeast. ;) And then culturing it later) are things that we could talk shop about. Note: My Fiance is a hobby brewer/distiller, so I've learned a lot by osmosis.
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    Request Toast The World: A New Twist On Alcohol Mods

    That's a clever approach, I must admit! My whole thing was trying to avoid "yet another potion mod" reskinned as alcohol, but that BAL thing has some serious merit to it.
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    Request Toast The World: A New Twist On Alcohol Mods

    I can't say that the techy bits are a bad thing :D. I'm curious about your BAL though! Tell me more tell me more? Two ideas can certainly merge!
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    Request Toast The World: A New Twist On Alcohol Mods

    Lethosos -> You're missing the point. The brews themselves do nothing. When you complete a collection of brews you've sampled, you get a permanent intrinsic. I am specifically avoiding potion effects on consumption. Unless I'm misunderstanding what you're trying to say here. :)
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    Request Toast The World: A New Twist On Alcohol Mods

    Completely understandable, especially if it was to be done correctly and not slap-shod or half-arsed. Available to be a resource for questions? I'm starting down my own modding path, but I don't think I'd be able to pop the top on this one for a while yet. But there are useful tools I could...