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    Metallurgy oreDict issues

    Not sure exactly where to post this, but this is my best guess. Essentially I grabbed the Metallurgy 3 and the TiCo compatibility mods from Horizons 2.0 and put it into Monster 1.0.10 Now damascus steel ingots are registered as sulfur dust and are dropping from the Metallurgy 3 sulfur ore...
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    AE Automation and Modpack Migration

    Thanks for that ... but I really wish there was a lot more text/wiki based documentation rather than the current focus on video spotlights. They are useful, but most of my research time is done at work, and when it is not I hate having to skip around trying to find a simple answer. My final...
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    AE Automation and Modpack Migration

    Hmmm, that would work, essentially making it's own enclosed crafting subsystem. I had laser focused so much on AE capabilities that I derped on remembering there are other transport systems in the pack. Mmmmm, possibilities. God I love making complex systems in this game =D
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    AE Automation and Modpack Migration

    Trying to think how to set that up. For a bucket of liquid ender it requires 2 inputs into 2 separate machines. Pearl into the crucible and bucket into the transposer. How would I split the recipe patterns up? If it was for separate machine pairs, I would just make a pearl = ender bucket...
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    AE Automation and Modpack Migration

    Thanks! Hmmm, so I guess I would put an ME interface with the recipes on the crucible, then the import bus on the transposer to get the items out. Would required buckets in the inventory for that recipe. What about if I wanted to make liquid ender buckets and filled redstone conduits using...
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    AE Automation and Modpack Migration

    So, I was wondering if anyone knew a good way to automate crafting of things like buckets of liquid ender for the making of enderium ingots using AE interfaces and buses. One machine to melt the ender pearls and then another to make the bucket of liquid ender. Secondly, I need to migrate my...
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    Silly mod, Abstract Power Generation!

    I am powering magmatic dynamos from my lava producing ritual that takes LP from my network that are generated from players using a blood orb to take damage. Which I convinced my friends to help out with. And by help out I mean do all of it.
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    Monster and Dye Trees and Dye Trees?

    The rainbow trees are also like a dye pinata when brought down with a TiCO lumber axe. Also does anyone know what mod in Monster makes it so that leaf blocks break almost instantly? It is really handy.
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    Beginner's Guide to Blood Magic

    Might be a new thing, I manually added the latest Blood Magic to the Monster pack. Will check when I get off work.
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    What's new in modded minecraft today?

    Most mods are designed to work as a standalone to add functionality or solve problems. I think it would be impossible to avoid overlap. Heck, how many ways to power machines do we have now? =P
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    Beginner's Guide to Blood Magic

    Just right click them on empty air. Found this out after I made another set of inks =X I think it cost 10 LP per charge.
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    Magic Farm 2 venting and advice thread

    Don't change the bed, just make it so you have to craft a nightlight out of the redstone and enderium in order to be able to sleep. Without the nightlight the bed acts as a monster spawner.
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    Beginner's Guide to Blood Magic

    Off the top of my head: Air Sigil: Negates falling damage (no annoying ouch noise either) Lava Sigil: Fire protection Water Sigil: Water breathing Divination Sigil: Night Vision Sigil of Haste: Increases speed and jump height. Gives 1 block height stairs style movement. Sigil of Magnetism: 7...
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    Best Melee Weapon (Damage) in Monster

    I am running a server for my kids and a close friend. Really just an extended LAN world. While I am a fan of as much configuration and personalization as possible, this is your mod and I respect your decision.
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    Beginner's Guide to Blood Magic

    I have noticed that whenever I switch dimensions I need to sprint to reactivate the movement speed boost. Also a suggestion for the guide is a list of what the sigils do when put into the blood armor. Finally, server consensus says Sigil of Air is the most fun thing in minecraft right now.
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    Best Melee Weapon (Damage) in Monster

    It also destroys armor of people you aren't in combat with. Found this out while exploring a dungeon with friends. Any way to turn that off in the configs?
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    Monster 1.0.8 bugged worldgen with ATG

    It is a configuration issue in atg.cfg In atg.cfg changing D:TemperatureNoiseScale=0.0 to 1.0 fixed this for me.