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    [1.7.10][Public] MechanicalTitan Pack

    I should also note that opis worked on 1.3.3
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    [1.7.10][Public] MechanicalTitan Pack

    Tried without that and Mobius, also tried without any of my additions. My symptoms appear to match Lirannl's. However one thing I didn't consider is that it was happening on the client as well. Since I only play on my server, and single player seams to work
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    [1.7.10][Public] MechanicalTitan Pack

    Yup tried that. Still won't launch. Also tried cauldron
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    [1.7.10][Public] MechanicalTitan Pack

    Ack, 1.3.3 was removed from the launcher?
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    [1.7.10][Public] MechanicalTitan Pack

    Do you have an updated changelog? I'm getting odd errors with channels that are preventing connections, and I want to make sure I'm using the correct forge *edit* on the server Full log: http://paste.ee/p/mZVxp End of the log from the world loading to the end: [06:38:36] [Server thread/INFO]...
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    [1.7.10][Public] MechanicalTitan Pack

    Oh sorry missed that it was answered, I didn't see it in the up and coming list
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    [1.7.10][Public] MechanicalTitan Pack

    Any plans for open peripherals or computer craft?
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    [1.7.10][Public] MechanicalTitan Pack

    Ahh ok, still planned but waiting for update then?
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    [1.7.10][Public] MechanicalTitan Pack

    Hmm, Was MFFS removed? it doesn't seem to be loading up in 1.3.3, I want to recreate this again :D
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    [1.7.10][Public] MechanicalTitan Pack

    The feed the beast team generally does that and I'm pretty sure that's turning into the standard. But there's more to update besides ids for example duplicate ore types can throw off balance.
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    [1.7.10][Public] MechanicalTitan Pack

    Yeah I knew the first two wouldn't be useful, the only one I thought might be worth mentioning was Gregs Stargate, I only mentioned the other two to illustrate how perfectly in tune I am with this pack
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    [1.7.10][Public] MechanicalTitan Pack

    This is the perfect pack, The only change we did was add Veinminer (which depends on taste and not everyone appreciates), Pet Bat (which again is a taste mod) The third one though I think you may want to consider for inclusion, and that's Greg's Stargate Mod, excellent multiworld...
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    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    I just talked to Kyle about the url he's got a fix in place thats expected to take effect within 20-30 minutes, should be available shortly.
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    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Agreed, I've even tried to manipulate the URL in hopes of finding it thinking maybe it was a case issue, since most urls are not camel case, but I couldn't find it.
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    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Which redirects to http://www.newworldservers.net/
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    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Yep still not a good link. Also so you know, v6.0 of the client had major problems with case sensitive OS's, it required a lot of tweaking to get installed
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    GLSL Shaders for Feed The Beast

    I'm not having any problem with it, this actually worked for me, quite well in fact, first guide that actually provided links to working versions, but don't update when it tells you there's an update, it seems the newer one crashes, but I have no problem around tubing, piping and such, I don't...
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    Custom config file server side download

    I was just wondering if you could allow the launcher to download configuration files from a customizable server, so for example if I wanted to use gregtech different than the FTB default, I can put it in a web accessible location, provide my playerbase with the configuration url and my players...
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    Config file download option

    Which interestingly enough, is exactly the issue I was hoping to see this implemented to correct.
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    Gregtech good or bad?

    it is disabled right now since I was experimenting, but traditionally it will enable and work just not reflect in NEI, additionally I always do full shutdowns on anything that doesn't have an internal command to reload config (and some that do) out of habit since the "don't reload" days, I'll...