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    What thing have you never done in FtB?

    They die after an hour now! That's actually awesome. Can you actually grow things now as well? Also is there more automation or the needs for automation removed like in witchery?
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    Input on Mod ideas

    If I did the mobs, the idea is it would just be mobs, wouldn't be making additional items unless it was for specifically (summoning/increasing spawn rate) of other mobs. The mod would be broken into sub mods. The various mods would be name like "Creatures of the Ocean", "Ambient Critters"...
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    Input on Mod ideas

    You are right, in mod discussion the last post on page one is may 8th. I see the thread on the bottom of the first page in this area is dated on sunday so as long as I average 1 post per 2 days it should stay on the first page and generate results.
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    Blood N Bones [Hardcore Survival]

    I will look into it, I see 2.0 came out 9 months ago. Got a couple of questions. Does it have a dedicated thread somewhere? When was the last major update? Know of any active servers? Looks very similar to terrafirmapunk. Is there a point to making the machine other than to make more machines...
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    Input on Mod ideas

    I am beginning to wonder if this is the appropriate place in the forums for asking this question. It's either here or in Mod Discussion, but on the other hand not looking for a discussion, just a good sample rate on the poll. 20 to 50 should be enough. 10 to 15 should reveal a trend.
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    What thing have you never done in FtB?

    Having a magical device disguised as a machine that does your farming just doesn't sit right with me. It harvest and replants without touching the pants. I like the idea of golems, or villagers, or automated greenhouses/hothouse/hydroponics, or tractors better for tech mods. I would consider...
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    What thing have you never done in FtB?

    That's cool. Is the amount of spreaders you need fixed as well? http://vignette2.wikia.nocookie.net/tekkitlite/images/1/12/Botania.jpg/revision/latest?cb=20141213110527 I remember interlocking 5x5 block sections with spreader relays for hydrangeas,sun flowers, and nightshades. Also having...
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    Input on Mod ideas

    I will agree that the dwarven stempunk in Skyrim was awesome and I'd consider the general aesthetics with more glass. Brass, glass, and master workmanship. And steam really is a good way to generate energy for even an advance civilization. I mean nuclear reactors are just large fancy boilers.
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    What thing have you never done in FtB?

    -Foresty Farms, cause they are a pain. My favorite way of getting food is paying villagers. -Foresty butterflies or trees -Ender Expansion because servers seem to die before that point. -A lot of things in various tech mods because they tend to all come in the same pack and so I pick the easiest...
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    Blood N Bones [Hardcore Survival]

    I miss this pack. I've been searching far and wide for a modpack to fill the void. From obsurity, crash landing, banished, Departed, to Terrafirmacraft + special mobs, and Terrafirmapunk. I have found nothing that made me feel as accomplished. Some made me struggle as hard or harder in the...
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    Official FTB Pack Suggestions Thread

    I would like to see Blood n Bones 1.9.4! So much death, integration, and progression. How it flowed from epic struggle to survive, to hardcore nether adventure, to peaceful dream, to the end. Combining some of the best mods in such a way you wouldn't know that they weren't made to work together...
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    Input on Mod ideas

    I have three ideas for mods for 1.9.4 and would be hard pressed to develop one of them and won't develop all 3 unless I win the lotto or some other financial backing miracle. So I would like the communities input on which of the 3 they would most like to see. The first one is a series of mods...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    coke oven and charcoal pit is pretty much it. You could also find a redcap spawner, make a mob grinder and it'll generate coal. For the animals, until you can put the bags in an enderchest or a carpenter safe on a flying ship, yes. Cows are only needed for milk so one per person is fine...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Actually the best way I found to automate the blast furnace was a dropper with bibliocraft clock. Use your transfer mechanism of choice to load the dropper with charcoal, have the bibiocraft clock setup to pulse every so often, have a second dropper auto dispense what ever is loaded into it with...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Wouldn't know. Didn't have anything automated. Didn't see much you could automate. Bees, iron, steel, concrete. Anything involving TFC can't be automated as far as I know. Still was chopping down trees manually late game, though could have used a turtle. Actually if anyone has a pretty neat...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I would also change the Archimedes ship helm crafting recipe to make it much more difficult to encourage trains because once you get an airship, you don't go back. Like only found in chests in the bottom of dungeons, or need trophies from Twilight forest bosses plus items from lycanites bosses...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    The only reasons I see to keep sc2 is the guns, some of the mobs, and the fact that it is steampunk themed. Everything else has replacements already in the pack in one form or another, or not fully used such as whales. Yes you can take the time to kill those beasts and get the bones to make...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    last I checked it was still craft-able back in .98 so depending on when you "disabled" that, it still might be a thing. Used it to fix a charcoal pit that was started a day and a half in the future. Give me a second and I'll check if it still is craft-able in 2.0
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    No, the SC2 Chronometer of Time Manipulation
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Vanilla growth is based off random ticks, TFC growth is based off time passed. For instance if you go into vanilla and cycle the day night, crops won't be effected. If you do that in TFC they will grow. There is a device in this pack that can change time which can be used to accelerate TFC...