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  1. M

    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I like this modpack in all, and have managed to get far in it.. But, I do have a question.. Are any of the bee's tampered with? Like, I have buffed stats on all my bees, longer life, incredibly fast working speed. But like the Skyastone bee, I've had this queen for almost 20 generations and she...
  2. M

    [Listed] [1.7.10] Refuge [Jampacked 2 Entry] [HQM] [FTB Launcher] [Curse Client]

    Ok.. read in the back replies about the issue I was having. Trying to replace a pickaxe head with an iron head crashes. Apparently the modpack was updated to fix that? But, I'm having that same issue now. Is there anyway I can fix it?
  3. M

    KingCraft: The Rising of a Monarch: Information and Tutorial

    So.. wanted to try this modpack out. Well, first problem was I made the makeshift axe and it didn't register in the quest book. 2nd problem is, I can no longer right-click anything to do anything. I can't eat, can't open books, can't do a lot of things and don't know what caused that.. 3rd, I...
  4. M

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I have it set on easy.. My daylight lasts about 30 seconds max. I found the jetpack house, stole the 2 jetpacks, and their quest is bugged since I can't talk to the girl in there. But my backpacks ran out and I can't recharge them.. and yes, I am using the dark matter pick, cause it's the only...
  5. M

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Thats the thing, WHAT daylight? IT lasts maybe 30 seconds and it's dark again... And I can't run around placing fences, cause I'm running around placing torches so I don't have a million mobs spawning every second.. And what should I have to be properly equiped for this endevour? I have diamond...
  6. M

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    i for the most part like this modpack. But, I'm not a masochists, so it's really hard to enjoy it. The 4-5 wide walkways over death, the infinite spawning mobs, specially skeletons that if they hit you it's pretty much a guaranteed death. Is this modpack supposed to be OMGDIELOLZ! Cause that's...
  7. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Ok.. so trying otu 1.2.1 now.. and the factorization colossus are bugged all to hell. There a way to fix it? I have one that's stuck in a none-moving state, with a depleted healthbar.
  8. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Well I managed to find a bunch of moss, so my flint problems aren't so much a problem anymore. So far liking it. The only thing I can really gripe about is the wonky Veinminer setup. But, eh, I never used veinminer till like a month ago so it's not a huge problem. Other then my MC world is...
  9. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Nope, didn't change any configs of drops, that and I would vein mine but I can't get vein mine to work. Ooh, heh duh, you gotta sneak to use that might be why heh. I finally got some flint, but it seems really low drop rate.
  10. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    So, I have a question. I just started playing this pack yesterday, only got a little in before I had no choice but to stop. How do you get flint? I see in the configs it has the tinkers crafting recipe but in game it doesn't, and after having dug up about a stacks worth of it in the wild I have...
  11. M

    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    Yeah thats why I can't log back into the world for, cause I went out of the world and shut down... ok I tried something and it works. Appears it was my resource pack that was causing it... Huh, never had a texture pack cause an NPE before like that, well that sucks.
  12. M

    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    OK, so I wanted to play this pack. I had the same problems as others, went to the first world, it was all dark. I logged out, tried to come back in and it crashes my game. I get to the menu screen and then goodbye. And it only gives a standard generic NPE error. Anyone else have issue like this?
  13. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No, I just set it down. It's sitting 2 blocks behind a mana spreader, and since it wont accept anything it has no mana to be full of
  14. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Everything, sticks, planks, wood, charcoal, even cheated in a piece of coal to see if that work. I even threw zombies at it. Nothing, it just sits there mocking me!!
  15. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok, so I appear to be having a problem. I made an endoflame, and no matter what I try to feed it for power it accepts nothing. Was something changed for the pack? Or, am I just screwed out?
  16. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well some updates since I last played, good. Go back to giving this thing a try, I just dread the botania energy production cycle though... I hate that thing.
  17. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Eh, nevermind. Since a few new altering mods where added guess I'll just start over, easier that way... But, glad it's finally on the launcher, and yay for the update! Way to go Fuuz. :P
  18. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    So is it just me, or is there no way to craft Harvest Plume/Pear juice? Cause, it refuses to even give me a recipe or do anything. I was looking at using the Binnie core one, but not sure if that would work for the quest input.
  19. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    While I'm thinking about it, I do have one small complaint about the pack fuuz. The reward bags, I don't know if it's just bad lucck or what. But the better the bag, the worse the loot is for me. Like a GREATER bag will give me crap like ferns or tree saplings, while a GOOD bag will give me...
  20. M

    [1.7.10] AgriCraft

    Yeah, I had assumed that the 'mutation' was either new plant species, or plant statistics changing. I was proven wrong, well we live and learn. :p But is there a setting or any config messing that can cause optimal plant statistical upgrading? Or, is it coded in such a way that it's purely...