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    Mr Antice entertains the beast.

    Glad I asked, then!
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    Mr Antice entertains the beast.

    Danke. I assume the same trap design would work equally well for endermen?
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    steve tree farm versus a Multi block tree farm.

    The Steve's Carts tree farms are definitely more effective, but I personally don't like them because they seem too easy to set up. Forestry multifarms are so much more fun.
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    Mr Antice entertains the beast.

    You, sir, are a gentleman and a scholar.
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    Mr Antice entertains the beast.

    I've been trying to design a grinder for my tier 5 blaze spawner, but I keep having trouble either with the killing mechanism not working or blazes spawning outside the grinder. I'd like to use water for both a killing system and a blaze rod collection system. Ideally, the water would drain from...
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    [16x] The Painterly Addon Pack!

    There are some missing rail textures as well as textures for signal controller box tops and the new circuits from the current update. I don't have a complete list of what is missing from TC3, but I know the texture for the new quicksilver drop item is missing.
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    [16x] The Painterly Addon Pack!

    I don't want to rush you guys, but updated Thaumcraft and Railcraft support would be nice...
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    Bee Automation

    +1 for automated alveary setups, especially with the frame housing. I'd love to see what you guys come up with.
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    [16x] The Painterly Addon Pack!

    Awesome, thanks man!
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    [16x] The Painterly Addon Pack!

    Hey, is there support for Forestry 2.0 yet?
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    Is there a better all-in-one tool than enchanted diamond pick?

    An enchanted Thaumium pick or Pick of the Core is better, since they can have Repair II.
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    [16x] The Painterly Addon Pack!

    Paragon and Zarren, thank you both so much! By the way, the current Thaumcraft textures don't match up with the ones in the new release - I think Azanor changed some stuff. Just a heads up - I fixed mine in Photoshop and can upload it if you like.
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    [16x] The Painterly Addon Pack!

    That's awesome of you, man! Thanks so much for all the work you put into the pack.
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    [16x] The Painterly Addon Pack!

    I don't wanna be a bother about it, but Paragon, when are we gonna see the classic-style ingot pngs?
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    Lets See Some Bases! Give Us a Tour!

    Riley, that assembly room is obscene. How fast does it pump out chipsets? And have you thought about putting in more tables?
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    Lets See Some Bases! Give Us a Tour!

    While your base looks nice, I strongly suggest you not build near TC3 dungeons (or "barrows", as the mod calls them). They always contain dark nodes that constantly pump out flux, which can be a real bother when you start to get into TC3.
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    Rp2 Blulectric Engine Conversion Ratio?

    I believe that the blulectric engine is smart and throttles it's energy production based on demand. Don't quote me on this though.
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    [16x] The Painterly Addon Pack!

    I really like your sickle graphics - thanks for sharing! I've been using the corn sprites in Painterly for my flax, though - if anyone wants me to share my world png files.
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    getting started with Thermal Expansion?

    Whoops, must have skimmed over that. Sorry!
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    getting started with Thermal Expansion?

    It appears pulverizing gold ore has no bonus yield. Therefore, shouldn't gold always be sand-smelted for Rich Slag?