• The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Search results

  1. E

    What happened to advanced solars cost?

    You know, the Advanced Solar Panels maintainer has inspired me with their sense of balance, and I've come around to their way of thinking. So now, out of the goodness of my heart and in the same spirit of fair play as the new and improved Advanced Solar Panel recipe, I'm going to make the...
  2. E

    What happened to advanced solars cost?

    It's not a silly suggestion - with the new ASP recipe, you have to have a matter fab and enough energy production to power it before you can even consider making one, at which point going for a fusion reactor is entirely reasonable; you are already in the endgame. Especially considering that...
  3. E

    What happened to advanced solars cost?

    The fusion reactor is like the railcraft boilers: as long as you can keep it supplied with fuel, you only have to pay the heat up cost once. So feeding it 1 tritium and 1 deuterium may lose you ~6.5 million EU, but feeding it a stack of each at once nets you over 2 billion EU.
  4. E

    What happened to advanced solars cost?

    And yet, advanced solar panels aren't quite as powerful as an automated tree farm + basic generators (2 ASPs are almost as good on average as 1 basic generator with a constant supply of fuel, which is not hard to automate in large quantities). I think the base point for your balance comparison...
  5. E

    What happened to advanced solars cost?

    It's actually a huge deal, not (just) because of the increased cost, but because it moves from a mid-game tech to a late game tech. You go from needing an industrial blast furnace to needing a matter fabricator. Also, an advanced solar panel has to run for about 100 hours (real life hours...
  6. E

    Irony with Numb3rs and FTB

    Solving P vs. NP might get you an Abel Prize, though.
  7. E

    If i hook the the thermionic fabricator up to an MJ network

    If you can afford to give it its own redstone energy cell, you can toggle the output of the cell on and off with a lever.
  8. E

    A Player's Guide to Redpower 2 Blutricity

    Yikes. Well, I guess I'll rely on just the voltmeter for checking my outputs, then. Thanks for bearing with me.
  9. E

    A Player's Guide to Redpower 2 Blutricity

    I started with smaller setups, and still have a few running next to the big one. Readings on those: Engine: 66.44 V, 50.00 A, 3321.97 W Conduit: 24.751768 Ratio: ~7.45 MJ/t/kW (~7.84 if you adjust for the 5% loss from the conduit) Engine: 64.02 V, 32.00 A, 2048.53 W Conduit: 15.142484 Ratio...
  10. E

    A Player's Guide to Redpower 2 Blutricity

    Sure thing. S=solar panel, W=blue alloy wire, the X in the center is a hole with a ring of wire around the inside, below that is a blulectric engine pointed down, with a lever next to it on the underside of one of the blocks supporting the wiring+panels. Under the engine are two lengths of...
  11. E

    Emeralds?

    For extra doom, omit the layer of bedrock at the bottom.
  12. E

    A Player's Guide to Redpower 2 Blutricity

    Are you sure about your numbers for the blulectric engine? I was doing some experimenting in creative with solar panels, using a blulectric engine for the output, and I'm getting numbers around 8 MJ/t for each kW (I've only managed to push it to 20 kW, but it seems consistent up to that point).
  13. E

    Large-scale EU to MJ with Hydrogen

    Yeah, the alternate recipes that GT enables can really help cut costs once you have the infrastructure in place to support them. But either way, it looks (going by your 1.5 electrolyzers/HP boiler) like the cost of the electrolyzers is going to be roughly an order of magnitude less than the...
  14. E

    Hybrid Energetic bees and lightning

    The process takes several machines working together: -Genepool to turn unwanted bees into liquid DNA (used in later steps) -Isolator to make a serum from a bee's genetic trait, picked at random from the traits the bee has (be warned that there is a chance to lose the bee in the most recent...
  15. E

    Large-scale EU to MJ with Hydrogen

    By the time you're doing a project like this, you should really be using the cheaper/higher yield recipes for things like circuits. By my count (I'm assuming you're making things in large enough quantities that you use up full batches of things like the iron fences for the magnetizer, so I'm...
  16. E

    Hybrid Energetic bees and lightning

    Or you could just use the extra bees genetic machines to overwrite the lightning genes before putting those bees back into an apiary.
  17. E

    EU to MJ?

    2.5 EU to 1 MJ is 100% efficient for most basic fuels. Planks, coal/charcoal, peat, coal coke, etc. all give 2.5 times as much EU as MJ when burned in the appropriate generators/engines. Exceptions are lava, fuel, biomass, and biofuel, which all give more MJ relative to the amount of EU (and...
  18. E

    GregTech Beginnings

    Things which are also good to get along the way, although not must-haves: chemical reactor (allows cheap RE batteries for making your generators, among other things) and electric crafting table (get empty cells back from crafting recipes).
  19. E

    GregTech...New Changes

    It's actually a change to how TE handles ore unification. If you change the config to allow the overrides, then the pulverizer will produce (for example) gold dust instead of pulverized gold. GT was already doing this unification in the previous version of the modpack. The relevant entry in the...
  20. E

    Pulverizer is better than Macerator In GregTec

    That's a bit arbitrary; GT is an add-on to IC2 in pretty much the same way as TE is to BC. Also, the rest of the discussion has been in the context of a modpack with GT installed (see the first post). The price argument depends entirely on what config settings you use, but their recipes are...
Back
Top