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    [1.5.2] NumiRP

    Releasing the full (1.0.0) version including lamps and wool cards. This mod will also be 100% compatible with Eloraams and my own concepts will be in a different mod. NumiRP is by this moment only a worldgen and lighting replacement tool and it will stay as such. (I'll keep updating it, but no...
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    [1.5.2] NumiRP

    Yes, you actually have that problem. Yet you can't remake the machines in the way they were before (in RP2) so they'd break anyway. This mod is for people who do not want to lose their blocks from RP:World.And I'm just giving people the tools. Use them or not, I don't really care.
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    [1.5.2] NumiRP

    Currently (in this version) its only purpose is to replace the world generation for the people that need it. Nothing more. And yes, if I wanted to do "the next big thing", It'd be original. This, however, in this version is not the case. At this stage, the mod is just a utility.
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    [1.5.2] NumiRP

    As I said before, I do not want to recreate all of RP2 stuff. There are lots of overcomplicated or just outright stupid and today unnecessary things in it. This is just the first version of the mod and I do not intend to copy all the features from RP2. Come to see this mod two-three months...
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    [1.5.2] NumiRP

    Yes, the very first version of this mod is just another worldgen. And I actually agree, it's not that hard if you consider the amount of work needed to create the more complex features. As it stands now - it's "Yet Another Stupid Worldgen Mod". Yet even this stupid worldgen mod could help many...
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    [1.5.2] NumiRP

    I'm still on the fence about the name of this mod, if you have any sensible suggestions for it, just send me a PM and I'll consider them. :) I originally wanted to keep it personal as well but then I saw that there is not similar mod currently "on the market".
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    [1.5.2] NumiRP

    You might want to know how this mod began. My favourite server was in a dire need of RP2. It was waiting for it so it could update to the next version and bring the other modders' goodies that they had prepared for the 1.5.2. I had a chat with the server's owner and jokingly said that I'd remake...
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    [1.5.2] NumiRP

    Tubes will need a massive overhaul in their concept that will not be switchable (I think they're overly robust for what they're doing and for what everybody uses them) There will be by default less machines because some of them are really unnecessary and sometimes even overly complicated. Rubber...
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    [1.5.2] NumiRP

    I am aware of that it may seem like plagiarism yet I don't take credit for Eloraam's ideas. I have my own changes and flavour that will be switchable in the configs. (changes in recipes, machine behaviour, even whole new concepts)
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    [1.5.2] NumiRP

    Sorry, derp, *why would any of this code
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    [1.5.2] NumiRP

    I don't know why would any code make you feel anything. It's just code...
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    [1.5.2] NumiRP

    Yes, I'll try to make all these features (with my own flavour of course).
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    [1.5.2] NumiRP

    Yes, I'm going to be adding more things that RP2 has. :) I actually think that the brighter texture for tools is better because it's made of shiny gems, not some random dark picked up stones. Yes, the sickles actually work! I'd love to add these - they're on the end of my to do list as...
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    [1.5.2] NumiRP

    Here is the license. Essentialy: You are allowed to put NumiRP unmodified into any modpack if you link to the source code (link to GitHub).
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    [1.5.2] NumiRP

    Currently no ore drops have any use besides storage blocks but you have to keep in mind that this is the very first version and usage for these items is coming soon. EDIT: + all items and blocks are in OreDictionary so they work with mods like IC2, GregTech and similar in their recipes.
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    [1.5.2] NumiRP

    Currently no ingots have any use (besides storage blocks) but I will be adding machines and similar with my own flavour and the ingots will be used there.
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    [1.5.2] NumiRP

    The problem is that their generating was buggy. A lot.
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    [1.5.2] NumiRP

    I'm still on the fence about that but I'll add it to my TODO list :) I will try to remake and expand on the redpower machines eventually, yes. Marble is generating between Y 48 and 72 in clusters of 40 and the generating is not so rare as in RP2. (1 chance per chunk) There are no volcanoes...
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    [1.5.2] NumiRP

    I may look into that but I don't know if the NBT data in the seedbag can be transferred like that.
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    [1.5.2] NumiRP

    If you assign the same IDs to my mod as you used for RP2 then you will not lose your items from the RP2:World package when converting. But please, backup your world when doing this and if it doesn't work out, write me a PM or reply to this thread.