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    [1.7.10] Marooned

    Well I don't even know whether it is considered, I just suggested it. That is something @Slind can tell me I guess. ;-) Is there any map you would recommend for a server? I am not sure exactly how our network handles the life system. The only packs that use it so far are skyblock packs, where...
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    [1.7.10] Marooned

    Thanks for your response. I suggested your pack on the MyM network. We usually have a farm world, which is used for exactly what it is called. It resets regularly, so that would work probably here. My only concern were specific locations in the normal non-resetting world. If the questbook asks...
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    [1.7.10] Marooned

    Well, have to say, very challenging modpack. I switched to watching the LPs of @Elder Sign , much more relaxing. Any chance that this can be played on a mass multiplayer server? I play on the MyM network, but usually "singleplayer" maps do not work there.
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    Not really. Some basic stuff is explained in the quest book, although Hypos questbook does not always work very well as a tutorial. Other packs do that better. Look up video tutorials, youtube let's players or read wikis.
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    [1.7.10] Marooned

    Tried the pack yesterday and died very fast. :D What's the difference between the different maps? Any recommendations which one is the "easiest" to start with?
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    All intentional of course. Especially to create a bit of a contrast to Regrowth, which gives you stuff for days in its recipes. But then again a fully automated farm with a MFR Harvester, some pipes and a drawer system is pretty simple on Hypo compared to Regrowth. About the wood: It was always...
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    You can pick up nodes with those Cardboxes from Mekanism and they will change their aspects when placed down again. Not sure whether it can become a hungry one though.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hi guys, someone told me that the next update is not going to be an official update, since there hasn't been anything committed yet on the github linked in the first post. Is that true?
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    The current plan (and it seems to work so far) is, that old worlds can just be updated, without the update breaking your world. The new worldgen then spawns in new ungenerated chunks.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    About the harvesting, there is a Ritual called Reap of the Harvest Moon which breaks plants and replants them. As far as I know this works also for Crops, but I haven't actually tested it. So you could use that to break the crops and then collect with botania. Question about the next release...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Or people could just watch your Let's Play. As I recall: Issues were mostly the detection issues (Thaumcraft Wand, some Mekanism Machines), missing Mekanism Recipes, the problem with filling tanks (liquid vs molten iron for example). Have been watching the LPs of smashkeys and gamingoncaffeine...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    First of all, I was not complaining. About being the gold standard, not every mods needs to be included because people think it is a standard. I never played with Logistics Pipes before Infinity Skyblock, but then I thought that it might have fit Regrowth much better since it basically builds...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just a quick question to @thephoenixlodge : Why did you add Applied Energistics to the pack? Because of its popularity? Wouldn't Logistics Pipes have much more fit the whole pack which heavily uses Buildcraft?
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    If you ask me, he probably abandoned that one too. Two of the three maintainers quit early and left Arcanuo alone, but last I heard was that he seems to have quit now too, so I guess Hypo is more dead than alive right now. And @mjvmine the pack was not picked up by FTB, but Mineyourmind only...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Yes, putting nuggets into a compacting drawer gives you a drawer full of nuggets, but you cant pull out ingots or blocks, since the recipe ingot to nugget is disabled. The only reason for that is the quest at the beginning that gives you 10 of each. Remove that quest and there is no need to...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    What is there so hard to understand? If you pipe nuggets in, you cant get ingots and blocks out of it. If you pipe ingots in, you cant get nuggets out.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Oh I mean you cant put nuggets in, sry. Of course ingots work.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I started a new playthrough and just got annoyed AGAIN by the fact that you cant put ingots into compacting drawers. So you have two choices: a) store nuggets and craft ingots/blocks if you need them b) store ingots/blocks and go looking for nuggets if you need them And I just realized that you...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    What do you mean with next tier seeds? Skeleton into wither skeleton?
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Steel seeds? Never thought of that.