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    Mod Pack Update

    ROFL Way to go slow, you recommended that people don't use something that they have no possibility of using.
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    1.5.2 pack..

    Would you happen to have a pack download or launcher pack-name for that to share?
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    LF people to play with?

    I could be interested. Do you have a server host?
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    Mod Pack Update

    Still nothing huh... You guys have a private pack of it up already, no? Why not just give the password for that?
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    Mod Pack Update

    So while we're waiting for the repo to behave is there a list of what changes to expect other than being on 1.5 and RP2 missing?
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    If YOU had only one mod to take out of Ultimate, forever, what would it be?

    Xycraft. Honestly I'm not sure how it made it in. A lot of what it does the same thing as other mods, for less resources. That's the kind of thing Slowpoke was specifically against when he was looking for new mods. Plus it adds way too much worldgen for what it does.
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    Forestry Butterfly's? O.O

    How about a mechanic where mobs are less aggressive if there are butterflies around? :D
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    Looking forward to 1.6

    any comparison pics of the modified textures?
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    Looking forward to 1.6

    Hell all I want is a goddamn button to delete or ignore my player skin so that I can see myself with a high res skin from a texture pack without having to play in offline mode.
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    Request for SixtyGig mod support

    But then again, who uses IC2 machines anymore XD
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    Request for SixtyGig mod support

    Huh, you could probably take the Sphax mod textures and tack them onto this and have it look pretty good. They have a slightly similar style.
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    So... Why are the Voxel mods in FTB anyway?

    Zan's, which is exactly the same as VoxelMap but doesn't require LiteLoader.
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    What do you use to collect resources?

    My fist, like a real man.
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    So... Why are the Voxel mods in FTB anyway?

    Actually Voxel Map IS Zan's Map. The only difference is that Zan's is a Forge/ModLoader mod while VoxelMap is a LiteLoader mod. I wouldn't really care abotu all this Voxel nonsense, except the Voxel developers took it upon themselves to make sure that Optifine's debug info is forced ON when...
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    So... Why are the Voxel mods in FTB anyway?

    I mean, I won't say they're BAD mods, but Voxel mods are generally kinda cheaty creative mode tools while FTB mostly focuses on survival... How did this come about? What are they supposed to be adding to the FTB experience?
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    What Items Do You Think Players Under-Use?

    Honestly, I don't care about the inventory space. I can tuck some stuff away in a bag temporarily, no big deal. What gets me, though, is that the PCT lags to hell. I can open the minium stone instantly, but the PCT interface takes a couple seconds to load up!
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    Tekkit + Voltz + ThaumCraft?

    Ohmz?
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    What Items Do You Think Players Under-Use?

    Chainsaw. It does some wicked damage, it can cut logs, it can collect leaves, and it can even shear a sheep!
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    FTB Launcher is OP, please Nerf

    Give it time, Greg will get to it.
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    gregtech block breaker nerf

    Technically true, but the spirit of the question is about mods that gregtech has modified minecraft's interaction with, I suppose.